Pathfinder: Kingmaker

Have they said anything about potentially smoothing out the last few chapters?

Not that I’ve seen, but I haven’t been to the forums or the discord channel in a while. I know @ShivaX presented a pretty serious issue that prevents a Druid subclass that relies on summons from being able to spontaneously cast summon spells, for example, and many others voiced their agreement this is a problem, but no official replies to it and one person stated they sent an email about the issue and got nothing back (from when I last saw that thread). I think they have a lot of work ahead of them just fixing stuff, before they can really look at late game balance, is my guess.

I would totally watch a let’s play from you, Scott!

Same.

It’s been a week since I finished this and I can’t wait to start a second playthrough. Which of course I can’t do until all the DLC and patches come out. I’ve created about six first-level characters to try to get a feel for what I play next. Pretty sure I’m going with an Aasimar Hospitaler.

I fired up PoE2 after Scott’s video and realized you can finish it twice in the time it takes to complete one playthrough of PFKM.

Probably for the best.

Probably to minimal effect for that matter

https://www.reddit.com/r/Pathfinder_Kingmaker/comments/a63gms/hotfix_113_changelog/

New feature

  • The party can teleport between settlements if they have a special building - the Teleportation Circle.

I’ve been hot and heavy into this game again for the last week. I ended up starting a new character after stalling out with my magus. I boned my build somehow and wasn’t happy with how it played. My new character is an Inquisitor with the ranger-esque subclass, so I wear an absurd hat and have a bear who goes wherever I go. I specialized in longbows and can pop off a bunch of buffs when needed.

I made a custom orc rogue to round out my team early on, and I’ve been super happy with how the pure ranger plays. I took that Knife specialist subclass so he dual wields daggers, has absurd dex and just gets insane sneak damage thanks to flanking.

That meant I could focus on Wizard for Octavia which has worked great.

It’s pretty amazing how different the first chapter plays now compared to at launch. I had to bang my head against every big encounter in my original playthrough. The difficulty is a much smoother ramp. I shot through the game so much faster, but stuff like the Stag Lord fight was still satisfyingly challenging.

OK, I’ve taken the plunge on this one. $27 price tag for the Explorer Edition (whatever that means) was too good to pass up.

As I download the 22 gigs, is it viable to play a fighter, rogue or ranger archetype character?

I’m pretty sure my main character is a straight fighter. I made it to chapter 4 I think before the bugs and stuff made me set it aside.

Thanks for the write up. My party is stuck in a tower surrounded by things that shoot lightning. I might start over.

Very. Rogues are crazy powerful since flanking is just “attacked by 2 people” as coded.
Rangers are just strong.
Fighters are decent, but really Rangers and Rogues tend to do everything they do better in most cases, since Rangers aren’t restricted by Heavy Armor like they’re supposed to be. So Rangers come out ahead unless you’re looking for a Two-Handed martial class, in which case the Two-Handed Fighter archetype and Barbarian tend to be the kings of the hill (or some multi-classed version of those).

Yeah and if you take that two handed fighter/barbarian into rogue a bit you get the extra sneak attack. Tough game but … Gotta work those classes.

Yeah, and you can tack on bonus damage with the Precise Damage feat. I’m starting to understand those teamwork feats better and they can really add up. One of the benefits of using an Inquisitor as my main is that they made me pay attention to those. By bear companion even gets the bonus damage from the feat.

I made that storyteller bard (bards are just never great) into a sylvan sorcerer and gave her a jaguar pet. She got a lot better after that.

That is a tough game. I figure you gotta look at class changes for those crazy followers you get or you are not going to proceed well. And hiring mercenaries is pretty expensive.

That’s a good idea. I haven’t even bothered to level her up yet. Might give that a shot.

Plain bards actually do alot but are boring. Very strong utility.

They can. If my point is anything I would say “change classes when you can to take advantage of the change”

In that bard’s example she starts fairly weak. Give her a class change and now you have a weak (but decent) melee help and she has a few more spells. She has a 16 charisma I think … so she makes a decent sorcerer.

Change her back to bard when that works.

Bard has some amazing spells that Sorcs can’t get though.

And don’t discount the power of the song buff in a game where everything’s AC is 4-8 points higher than it should be.