It reminded me of how much I’d grown to hate the tabletop game? :-D
Okay, so more seriously, when I was still playing it, it was still a buggy mess with a terribly implemented strategy game strapped on (see above comments about how the kingdom management was essentially only an additional way to lose that didn’t provide functional benefits and mostly just acted as a money sink and tedium generator). The balance implementation took all the worst habits from the tabletop game and amped them up to 11, while lying about what it was doing. And it implemented just enough of the TTRPG’s ruleset to make the omissions–that would have made mixmaxing to deal with the absurd difficulty jumps much, much easier and even more fun, in a sick sort of way–even more glaring.
In the interim, I hear that they’ve fixed a lot. They’ve added a lot. You can probably finish the game now and only lose a couple of companions to quest-devouring bugs. There is a modicum of control over high level gear (vital, since the virtually required Weapon Focus feat chain and related mechanics lock you onto one weapon style early on).
But I haven’t played that new, fixed up game. Just the kinda hilariously broken one released in 2018. Which I absolutely wouldn’t recommend to people I like.
I’m going to give this another shot in a few months, once all the major bugs are ironed out, the kingdom mechanics are totally revamped, the planned DLC hole-plugs are released, and things are just generally better all-around. And when I do I might regret leaving it off my list of 1. But for now, eh, I’m pretty okay with where I stand.