My thoughts exactly. I don’t believe it was a feature in the first game, but if it was I’m going to be kind of mad I never noticed it. :) There has been a lot of work done on the log in this new game, including being able to filter by character (which is super handy) so I suspect it’s a new feature.
@BloodyBattleBrain Thanks BBB, will do… right now, in fact.
The combat feels better now than it did when I first played the backer beta. Some of that is the recent changes to cool down times and some of it is me being more versed in how the mechanics work and what skills actually do (read your tool tips, kids). I still want a half-speed mode, which is listed on the UI but does not work (fast mode does work though, which is good for moving through areas/towns you’ve already been to). I assume at some point slow/half mode will return, not sure why we don’t have it now. Maybe they want to make sure everyone can enjoy the game’s normal pace (they do keep making tweaks to that, after all) before granting slow mode to us? For now pausing and reviewing the log when you face a new opponent is a good idea, they seem to have lots of fun tricks/abilities up their sleeves and the new log makes that stuff very easy to do.
I’ve made more progress by far than I have before (to be hones that’s not saying much), finally leaving the initial island and completing both the quests I found there (and leveling up for my trouble). I’ve faced off a few very challenging battles, encountered some really neat little encounters that I was (mostly) up to the task for with how my characters skills were set up, and found a few details I hadn’t noticed before such as potions being pretty useful, as while they aren’t instant like in Tyranny they are very fast and create a small 1s cool down, less than a weapon attack would, so it’s worth chugging them as needed now. It won’t completely feel like a waste of an “action”.
There are some broken UI elements now and then, sometimes my ability icons will jitter for a bit until I right click on something, which seems to stabilize things. Every so often you’ll get a “missing string 1” or similar in a tool tip, and very rarely you’ll find two words overlap one another. Stuff like that is pretty minor, and thankfully infrequent. There was one strange bug where after defeating a very challenging fight that had me using consumables just to survive, after the fight was over we wouldn’t leave the combat animation (so no looting/saving/recharging of combat actions) and suddenly a wave of enemies from off screen came rampaging at me. Odd, and they slaughtered us as they were challenging enemies on their own and were were weakened and depleted from the previous (current?) battle.
Other than that one bug and some minor UI glitches/inconsistencies, everything seems to be working as planned. The art and tech on display here is gorgeous, special shout out to the lightning and shadows. I liked PoE’s aesthetic choices quite a lot, it’s one of my favorite looking games (I’m a sucker for dat isometric view) but they have taken everything up a few notches here. While also making it more readable - many abilities animate very quickly when they fire off, making the overall feel of combat not quite as chaotic as it could get in PoE. And while some static effects can linger (like pools of corrosion or a wall of fire) the battle field seems to be pretty easy to navigate at a glance. It’s an impressive feat, so far at least.
I’ve also already found a few items that are far more interesting than anything I found playing 25 hours of Grim Dawn - not a super fair comparison given the genre blending, I’ll grant you, but in many ways a big RPG like this is only as fun as the loot you find. And there has been some really cool loot-type items that had neat ideas. I’m eager to see what other hidden goodies might be found deeper in the beta.
Currently, my game is saved on what looks to be a massive exploration map. My party is well-rested (thanks to finding a shrine that my Paladin could decipher with his Religion skill we got a resting bonus when we camped there - though if I’d been a Monk the rewards would have been ever greater, which is a cool touch I can never get enough of - and there is a LOT of skill/class/previous decision/background/etc. type checks/dialog options so far, at every turn) and are enjoying a +2 Resolve boost. I’m well armed (near as I can tell), and have a good handle on how to utilize the members of my party, in particular my Paladin which has been a specific joy to play around with thus far. Next up, time to explore. I may record a video of this exploration, now that I think of it. I can’t see a reason why not.