I am on mission 4 of the campaign (the Civil War mission). This is the one where @Nightgaunt said he stopped. I am going to guess at what the issue with scenario design is, because I wonder if it is the same as my issue with it.
So my issue with the scenario design is how you have mission objectives that are hidden at the start. For example Mission 4 has the initial objectives of
build a weapon manufactory
manufacture 1 unit of weapons
Simple enough, and I can guess where this is going. I’ll need to make and transport lots of weapons. Buy out every production node for the inputs, that way I can upgrade them as needed. $5 million start so money is not a constraint, I can tell being able to ramp production will be important.
Turns out I am right, as the next mission is deliver 12 loads of weapons. Ok, my network was being built out to support increased weapons production. More coal for chemicals, iron and lumber being funneled in. Increase production capacity for both chemicals after buying, and weapons by upgrading. Just in general really go heavy into increasing raw materials, and use warehouses to stock multiple cities. It’s all good.
And then the final sets of missions come in, and it is all about passengers and population in newly opened towns. Direct passengers to Atlanta, and minimum city size? In a very short period of time even? It is a complete shift in focus that the well developed production pipeline I had wasn’t really set up to deal with. Like if I had known in advance, I could have planned things accordingly. But as it was you get what feels like a surprise focus shift, and a very short window to complete.
I think that is what bugs me about the scenario design. The inability to see all the mission goals in advance. Sure, lock them for completion until you pass the earlier tasks, but a surprise shift.
I think that is what I dislike about the scenario design. I can get along with the design focus on rails and switching. Its a bit busywork, and what I wouldn’t give for a ‘lay doubletrack’ button. Seriously, RRT3 has it, and it greatly speeds up the frequent lay down a single track, then run double track for 90% after that wastes a few minutes each time i plan a new route. But once I knew that was the design intent? I can get along with that just fine.
It’s the not knowing the ultimate goals that bugs me, because that greatly reduces the strategy of line planning.