Rebel Galaxy Outlaw

There’s no Proton. It’s just misspelling or misremembering Photon.

Patience Padawan. Patience.

I do think that the combat have not “clicked” for you yet. Perhaps part of the frustration comes with fighting against the game, as in playing it like some other game?

Flow with the Force.

Getting used to the combat in the starting areas (in the System Map, see that the difficulty is “Normal”) is key to learning I think. Most games gate the difficult areas, but RGO allows freedom, which will lead to many deaths of Padawan learners.

I think that it’s clear that not having a $3k real US Dollars capital ship pre-order option has made it impossible to put together a coherent design.

There isn’t even a news van…

I think I may have given the wrong impression, it’s clearly a great game, it’s just Privateer and not Wing Commander. Like the best rum raisin ice cream in the world, when you really want pistachio.

Since the “side” missions are the entire point, it makes sense that you need to grind them. Otherwise there wouldn’t be anything to do.

This is pretty much how Rebel Galaxy worked too.

I don’t think anyone went into the first game hoping to play a spiritual sequel to the 2D capital ship broadside simulators from their childhood!

I’ll give that a try too. I hadn’t gone that route since their speeds are different.

Actually there are a whole LOT of story missions - 14 ‘buddy’ missions, a series of station missions, and the main campaign itself. There are a lot of hand-built, fully voiced and scripted missions.
But most of them happen after you’ve figured out how to play and gotten your feet under you and left Texas.

@tbaldree irregardless of the whining, you guys did an amazing job with this game. You went out of your way to do things right and I appreciate all that extra effort.

Ahh-- I have the main story of course, and just got Richter’s first buddy mission after doing his intro. Would just take a bunch of grinding to get out of Texas. Which I might yet do, I played a bunch this afternoon, got the mass-driver and second power generator, and made it up to 50k credits.

Anyway don’t take me as a hater. Far from it. I’m an admirer.

Play pool. Win money. Buy stuff.

I did no more than 3 hours of relaxing-to-music low-risk trading missions (it’s great when you are able to load up on 2-4 deliveries at the same stop) to get to nearly 100k.

To be clear, the ‘main’ story missions don’t usually give you any cash (and given the narrative it wouldn’t make sense if they did). Side ‘buddy’ missions generally do. But there is obviously the general idea that you’d enjoy puttering around and blowing stuff up and being a space mercenary outside the scope of those missions, and that’s certainly a significant part of the game’s intent.

I don’t take you as a hater at all! Just wanted to let you know that there was other stuff to do beside mission board stuff :)

I care! Glad to hear it! Hope it stays that way.

So I mapped “dump power to shields” to my right stick down as mentioned up-thread. But I’m not entirely sure it’s working. When I hit it I don’t see my power go down or my shields markedly improve. Do I have the wrong things mapped? I read this as “use up a bunch of afterburner power for shields” but maybe I am mistaken?

If your shields are at max it won’t do anything -

There are two actions with shields, one reallocates power to shields making them regen faster later on (and restricting your speed and laser firing duration) and the other dumps power there to restore them quickly. You chose the right option; use it when you’re gettting pounded from behind like a neophyte adult star on her first visit to the San Fernando valley.

They were most certainly not max! During combat.

Also if you have no power from firing all your weapons, you’ll have no power to dump to shields.