Mmmmm… well, yes and no. It’s still WoFF UE, just with yet another coat of paint, tweaks, enhanced community fixes (even more custom AnKor shaders for example), and a few more planes. The list presented at the site is dead-on. So, for folks with cursory interest in this sim, I would say “not really”.
So I dunno “recent” but I just streamed 1996’s Hind for three hours, and my god what a blast. I forgot how fun, varied and brutal the damned game was, even on its easiest difficulty level. Yet the mission variety and sheer thrill of flying that beast of a thing make it worth it. Graphics hold up too, surprisingly.
The SVGA-res untextured polygon style ages really well, much better than the 320x200 textured polygon stuff, IMHO. Digital Integration really packed a lot of goodness into their sims, and Hind is a forgotten classic that got a lot of respect in USENET at the time.
Actually, the core of DI ended up as Razorworks, who put out a couple of highly-regarded help sims y’all might have heard of, and are still alive thanks to the source code release.
I’ve curbed my DCS module purchases somewhat in recent months, because all of the developers (with the kind-of exception of Heatblur) have gotten into the habit of releasing unfinished things and slooooooowly finishing them while starting other projects.
I think I’m apt to break that streak thanks to the DCS JF-17. Development so far has been quiet, but evidently it’s releasing tomorrow and it’s just about complete—a full weapons suite, all radar modes, etc. etc.
The JF-17 is a neat little plane, too—a Chinese/Pakistani F-16-alike, with a DCS-first full glass cockpit and a bunch of fun datalink and sensor fusion things. Until Eagle Dynamics finishes putting the game in, I don’t have much interest in flying something I already know about (so no Viper or Hornet), but the JF-17’s strange enough to be worth the price of entry for the novelty.
Although I think they have enough game with carrier traps to justify the Hornet, I also passed on the Viper. Let them finish and I’ll pick it up on sale.
Thunder’s got some cool stuff, like laser guided rockets, ground radar, a targeting pod, and huge luxurious display screens which should work great in VR! I’ve been following the expansion for a bit, but had never heard of the plane before then. That definitely peaks the interest!
Aint got no money left for toys, so no jeff (JF-17, jay-eff, jeff. see?) yet for me, but when I do, I will. TV guided MITL missile sounds like too much fun. Gently…
Nu-Il-2 just got a neat little holidays’ patch. They spruced up combat AI! That is fucking unheard of in combat sim history. It’s not perfect, but it sure as shit is a whole lot better than it was and than (the) other contemporary flighty shooty simmy thing.
What a cool patch… AI improvements and login time has been drastically reduced! I always found the amount of time to start up the game really annoying, especially with the VR helmet on.
Need to get into this game again, I will make it one of my New Years Resolutions (but actually do this one).
AI has been so neglected… I remember interviewing the developers of the boxed version of Air Warrior (remember that?) in the 90s and they were talking about how the AI pilots would fly strategies according to the plane they were flying – boom and zoom vs. turning, doiing head-on passes against bombers, etc. Even ancient sims like 1942:PAW had dramatically better AI than IL-2 Sturmovik originally did.
I’m anxious to try this out! I do hope the pilots fly their planes to their strengths.