Last of Us 2 showed you can have high quality animation and it not feel sluggish/clunky to play. RDR2 also had really bad input lag, more so on consoles than PC.
The action itself is pretty static, being a ‘realistic’ cover based shooter, and I’m playing on pc @ 60 fps, so I’m not noticing enough lag to consider it bad for the type of combat the game offers. The combat tbh is a mere accessory here.
I played on a ps4 pro and never noticed input lag, although the combat is clunky and the horse handling doubly so. If I had a dollar for every time my horse got stuck on the corner of a rock while running just to fall over after a couple seconds of my fruitlessly trying to free it, sending me flying…I’d have a lot more dollars.
He’s got spreadsheets, @kolbex. Don’t argue with him.
I think we had this conversation briefly upthread, too? I mean, sure, it’s documented, but I never noticed it. In a game where the moment to moment gameplay was less clunky maybe I would have.
I finished RDR2 and I never once punched my horse by accident. Is that due to being part of the PC master race?
Yeah it’s due to the control layout on a game controller. On the Playstation, for instance, you tap Triangle to mount your horse, but if you accidentally hit Circle, you’ve punched your horse. Those two buttons are near each other so it’s an easy mistake, especially if you’re a button masher like me.
Jesus that looks like a real punch, from Arnie. Is that really necessary???
It the audio commentary they say he did not hit the horse.
Well that’s good to know, because it is kinda shitty thing to punch a horse just for the sake of entertainment.
If you look closely at that clip you can see the rider pulling the reins back on the right side right before he swings.
Yeah, pretty sure they train horses to take falls like that for television and film.
Yeah, and I’ve heard that that horse insists on doing all of his own stunts. ;)