Topic shamelessly stolen from Reset Era, because I found it quite interesting.
Persona 4’s opening, while perhaps necessary to introduce you to its world, is just far too long. They needed to somehow work gameplay in there, because there are only so many times you can advance dialogue without feeling like you’re going mad.
The experience system for your pins (spells, basically) in The World Ends With You is really cool in theory, but Mingle XP (earned by linking with other systems and other copies of the game, via a prototype version of the StreetPass system later seen on the 3DS) is just a nightmare because you’re never going to find other owners of the game to actually make it viable to earn enough Mingle XP to level up your pins.
The ingame economy is almost completely pointless. There’s no reason to pick up heavy sacks of all the copper, silver, electrum etc coins. And even if you do decide to haul them around, you can buy an arrow at any store and they’ll give all your change back in high end low weight currency.
What? I couldn’t hear that over the sound of awesome that is a TIE Defender.
The eastern US map for Railways of the World has 2.5 viable paths, and if you aren’t on one, you will lose. Which, in a 5 player game, is a problem. You’re playing a 2-3 hour board game, and you know you’ve lost long before you do.