Sea of Thieves!

So everyone has leveled their criticisms against Sea of Thieves which were fair if a bit tedious.

While I couldn’t play much during the opening weeks I have been able to put a lot more time in recently. The game provided me an my son (now 7) with a really wonderful experience. It really filled my son with wonder and discovery unlike few other games we have tried in recent years. He managed to work out how to sail a sloop by himself and even stumbled on a bunch of fun discoveries and serendipities.

We worked together to figure out how to secure a treasure map and how to figure out what island the treasure was on. My son carefully studied the map and navigated his way around the island and was elated when his very first shovel dig “kerchuncked” right into our first treasure chest (what an exciting sound that still gets me each time). Since then we have fought skeletons for the Order of the Souls, been on numerous other treasure hunts, just sailed around without purpose, and even goofed around a little. I have been so taken with the game that I have even continued playing it myself when he goes to bed; which is saying something that it broke my Rainbow Six Siege addiction!

The real star of this game is the sea itself and the pure pleasurable act of simply sailing. The variation of the sea from calm conditions to choppy to storms along with the gorgeous vistas, sunsets, sunrises, cloud formations, horizon draw distance, appearance of other ships, navigation, etc. all combine into perhaps the best nautical game I have ever played. The sound design is just brilliant too: the creaks and groans of the ship, the loud decisive thuds when handling the anchor or sails, the snap of the sail in the wind, the kerchunk of a shovel hitting a chest, and even the occlusion of sound/wind when you load yourself into a cannon. Just sailing the high seas is an immersive joy filled with open mouth gaping, screenshots, and just existing in a carefully realized world of discovery. I almost prefer the quiet immersion of solo-sailing a small sloop.

With my time spent on Sea of Thieves I am starting to believe this design is a branch or fork of the immersive sim genre. Actually this might be one of the possible futures of the immersive sim genre since titles like Prey, Dishonored, Hitman, and Deus Ex are struggling to find the success they once did. I really hope that Sea of Thieves is successful enough that Rare are able to further iterate and develop the game and the idea. I personally can see putting a lot of time in this astounding work.

I am starting to think that my tastes in games are starting to break from the pack in some areas. I consider both No Man’s Sky and Sea of Thieves triumphs that have filled me with wonder and awe while a large section of the hobby had much poorer reactions and had reservations about content and progression systems. Then conversely I find that something like Warframe is a pile of garbage mobile F2P progression systems with an endless series of overlapping treadmills…while to most of the hobby Warframe is now beloved and raised up as a model F2P game.

I think Sea of Thieves is better BECAUSE it lacks the normal progression systems, color rarities, unlockable gameplay advantages, treadmill systems, and other design trends that clutter up most contemporary games. Unfortunately that is just one man’s humble opinion and not the appetite and will of the larger market. Despite that I hope Sea of Thieves finds enough people like me that appreciate what it is trying to do so that Rare can further develop the concept.

Also, the game works perfectly across both my OG Xbox One and Windows 10 PC. Looks great on both, performs well, and syncs with ease.

Well said imo. Alot of criticisms miss the point of the game i think. Its not about the destination (gear, max lvl, raids, etc) but about the journey and people/experiences that engage you along the way.

On a semi related note i have a key for the game to give away. If you PM, please be actively wanting to play and not just have a passing interest.

Hear hear. Beautifully put. This made me smile:

Makes me want to see if my 10 and 17 year old daughters would be interested.

I already bought the full game out right. If I have Game Pass under the same MS user account, can I play w one of my kids (I’m on PC) if they use the Xbox?

If so, do they need to sign in to the console under another name or can they just make a new pirate?

That’s something I’ve been meaning to try with my son. I want to play at my PC while he plays in the next room over on the Xbox, both on the same sloop.

I haven’t taken the time to tackle that yet, but I think it is possible if one player signs in under a different account on your Xbox (given that is set as the default “Home” Xbox).

yeah, if he has his own profile, he should be able to play. However, if you’re the primary gold account holder it might be weird.

I took off the end of the week for a mini stay-cation. I’ll play around w/ it tomorrow. It’d be neat if I can find a way to get it to work.

This took some fiddling but it works. This is more of an Xbox noob issue than specific to Sea of Thieves.

For those that want to try a similar situation (play on PC while kid is on Xbox), here’s what worked.

Ingredients:
Windows 10
Xbox One
Full retail MS Store purchase of Sea of Thieves
My primary Xbox Account w/ Gold and Game Pass sub
Kid accounts added to family profile, and their profiles added to Xbox
I launch game in Windows 10 normally under my profile.
Either kid can launch Sea of Thieves normally under their own profile and we can connect.
CAVEAT: If my profile is signed in on the Xbox (even if it’s not the active profile) I get an error that I can’t launch Sea of Thieves since I’m signed in elsewhere.
Basically, need to make certain my own parent/primary account profile is signed out on the Xbox while kids use it, and then it’s all good.

Our first content update, The Hungering Deep, will release in May and bring with it a new AI threat to the world. Crews will have to work together to discover and defeat this threat as part of a unique event. We will also be introducing a number of new mechanics to assist players on this adventure, and there will be unique rewards that players can earn as part of this event. Beyond this, we will begin our weekly events programme during May, where we introduce new mechanics and give players fun new ways to play with weekly events and rewards.

In the summer months, we’ll debut two more content updates with Cursed Sails, which will include a new ship type, and Forsaken Shores, which will introduce players to a perilous new part of the world to explore. Similarly to The Hungering Deep, both of these updates will also include new gameplay mechanics for players, new AI threats to challenge and new unique rewards to claim.

As we’ve always said, we never wanted to do anything to separate our players, so we’re pleased to confirm that all content updates will be available to all our players, at no additional cost.

Sounds exciting and I’m glad they’re not giving us more details because the surprise element is really important. I hope they try to maintain the mystery for as long as possible.

I play Sea of Thieves about twice a week with my regular crew. On Sunday we had an epic adventure versus other pirates and also attempted our first Skull Fort. Here are two videos from the action:

The first clip starts as we sink an enemy pirate ship that pulled up next to us while we were docked. They attempt to board us three times, and we mostly survive all three. Watch my friend’s fat character get eaten by a shark! 5 minutes long:

The second clip starts as we are fighting waves and waves of skeletons, trying to defeat their captain and steal their treasure horde … as the rain from a storm fills up our ship … and we run out of cannonballs. Do we win? 5 minutes long:

It was one of the finest computer gaming moments of my life. :-) SoT has been a blast.

I was giddy watching you open up that Skull Fort door! We’ve only managed to do one ourselves and the tension moving the booty from the vault to our ship was crazy. We got chased afterwards, sunk and lost a good chunk of it but was able to intercept them at the outpost to get a bit back. Still:

Got to pirate legend. Now for the next reputation grind.

More of the same but still fun.

Congrats on reaching Legend!

It looks like private crews are hopefully due for next week:

That will be really nice to have.

Both the article above and video below have more info on today’s patch and what’s coming:

I’m still playing this but my friends have been busy lately so not quite as much as I’d like! Looking forward to the updates. My favourite QoL tweak: moving the bells and ammo crates away from ladders and weapon cupboards, respectively.

So that happened …

I love how mysterious this is.

I truly enjoy Sea of Thieves and hopefully they’ll iron out closed crew bugs, as that feature was sorely needed. However the unbridled tedium of the merchant quests is an utter buzzkill. I can’t go through the motions.

The pirate has 2 peg legs.