The river sequence in the most recent game was not as bad as in the early game. Maybe it’s because I’m playing on easy, but I had no issues, and I would not consider it a QTE. The only time I’ve seen the impaling death scene in Shadow is when I misjudged a jump.
I’ve noticed a few performance issues, but other than that I’m really enjoying the game. There is a short sequence about 2 hours in that I enjoyed far more than I should, just brought a smile to my face.
I picked it up on XboneX for the 4K and HDR. Not regretting that decision yet, other than for price. It looks real purty. I do suck at headshots with the controller though. I hope the non-stealth combat is as dialled back as the reviews say.
Just taking a break in the middle of the river sequence. (Needed to). So is it any more fun than the equivalents in the earlier games, watching the same grisly death animations over and over? Nope. Is it immersing me in the character and story and reminding me of the high stakes and the danger Lara’s facing? Not really. I might switch to easy just until I get through it. And weirdly I might increase the combat difficulty some. The first real fight was kind of absurd, me bumbling around, trying to remember the controls, while the baddies took occasional potshots and patiently waited for Lara to murder them. I know it was introductory fight, so it probably tuned easy, but still. I’m a little saddened by the recent RockPaperShotgun review video, where one of the reviewer’s main complaints was that there’s so much emphasis on combat in the skill tree and crafting but so little actual combat in the game. I think he estimated something like 10% of the duration. I know combat isn’t the strong suit of these games, but I do like the occasional breaks from puzzle solving and falling into spikes. I hope it gets better as it goes.
Just to (kind of) answer the question above, it’s running great for me with a GTX Titan X and an ultrawide monitor. Yeah, I think they’ve worked on the engine. It’s a very pretty game.
And no, I haven’t turned exploration and platforming to hard, though it’s tempting and I see the appeal.
Yeah, to give due credit, the separate difficulty sliders is a pretty nifty idea. I just wish they’d had another one that let you select exactly how grating and uninvolving you want the character dialog cut scenes to be.
I think that’s awesome. The Silent Hill games had separate difficulty sliders, you could bump up puzzle difficulty and bump down the combat difficulty. Or vice versa, if you were weird. I wish more games offered that kind of control.
Hmm, I got most of the way through the first of the reboots, Tomb Raider, but never played Rise. If I was so inclined, would it be worthwhile to play Rise before Shadow? Not that I’d buy the older game at full price, but on sale maybe.
The connection is only loose between the two, so you could play 3 without playing 2 and not miss much. I guess it depends on how much you like the first one. All 3 play very similarly though the emphasis on actual tomb raiding increases in each subsequent game. I loved the first two so I say play it! :)