Solaris is better than it should be.
Its a “long time per tick”, browser based, space 4X game. I play about twice per day, usually for aprox 10 mins each session. Colonize systems, set research priorities, build ships, scan new systems, launch carriers, take over new systems, etc. Versus other humans. Free (you can choose to buy a portrait for your avatar). Default speed is 10 hours per production cycle, so being able to log in and spend those resources aprox every 10 hours is a good thing (aka twice per day). Games take a few weeks to finish.
Its abstract, mostly circles for systems and arrows for carriers with lines for waypoints. This is not MOO or GalCiv. :-)
I like the async, always-on component. I like the scale, some of the galaxies can get pretty large. I like the simplicity, which allows me to focus on strategy and relations (chat is fairly active each game, with a few messages per day).
A story and a pic in the details, for those that are curious
Playing a Dark Galaxy game, where you need to explore to see stars and opponents (an optional mode). 8 players total, all more experienced than I. My sector is a nice collection of stars, I am investing in economy to build up cash to then invest more in science and production. OH NO, see that pink circle to the north? An opposing player. I am sending a carrier from my central star, filling it with 166 attack ships (vs his 30), and ordering it to head that way. I assigned a specialist that will conceal the specific number of ships in that carrier group, so my opponent will see my ship coming but not know how strong it is. My ship arrives in 10 (real) hours. I do not know what Mr Pink’s next move is, but if he comes for my star I will be ready.
Free to join. Play an orange New Player Game.
I also have one more slot open in this learning game. Three other slots filled. Jump in if you are interested. The AI takes over if you AFK, so zero commitment. PM me for the password.
We can start larger QT3 games if this catches on.