Hello my friends, and welcome to what will be a very light week of spacey gaming. Let me explain. I usually record much of my content over the weekend leading up to the week in which the content gets released. However, this past weekend kicked my butt. A dinner party on Saturday required us to clean our entire apartment in the space of a few hours after we had a morning appointment. THEN, however, we noticed our older cat wasn’t eating or drinking, so I spent a ton of hours at the emergency vet yesterday (he’s mostly fine, has an upper respiratory thing that’s making him unhappy, but otherwise he’s in good shape). So this week won’t have any videos of the week because I’m just spent physically, mentally and emotionally. I’ll be back next week with Interstellar Rogue, which so far is quite good, if a bit odd.
The podcast WILL DEFINITELY RETURN this week (Tuesday, 5:00 PM Pacific, Twitch, YouTube, Mixer), as our guest is pretty excited to come on. Join us as we talk to the developer of the VERY Freelancer-inspired – and I mean that in the best way – Underspace! Underspace is also launching a Kickstarter this week, so keep an eye out for that too!
Finally this week, for the LAN Party (Thursday, 5:00 PM Pacific, Twitch, YouTube, Mixer) we were getting frustrated with the pacing of our long play game, Divinity: Original Sin, and in discussing it, we found we did better with faster-paced games, so join us as we shoot and slice our way through the open-world zombiefest that is Dying Light!
Thanks, as always folks, for being super awesome!
Fun, can’t wait for the Dying Light stream!
This looks to be similar to No Man’s Sky, is that somewhat correct?
I had this on Ignore on Steam, but that was probably from the early days where there wasn’t much content. Looks better now and the price is certainly impulse territory.
Sigh. It’s a survival and crafting game with a space and sci-fi bent, so YES I GUESS.
Fucking NMS. Ruined it for everyone who came before and after, apparently.
Gotcha, an NMS-Clone or NMSlike. ;-)
I don’t know what I’m more mad at, that those now exist or that you made them up first. Fuck.
The game has spaceships and weapons, just like NMS. The graphics are also 3D, like NMS. Clearly, there’s a connection.
I wonder what’s giving people the idea this game is like NMS?

Sigh, yeah, even though Empyrion came on the scene a year before No Man Sky’s release date.
No, a SpaceEngineersLike that has proper exploration and progression. Or so I gathered from watching both (and NMS), back when plenty of people tried a sci-fi Minecraft/Terraria.
It’s pretty neat and modabble, it’s near the top of my TODO if PDX ever loosens it’s grip on me :P
BTW, while technically true that it’s an historical low price, that price has been hit a few times.
vyshka
6080
I think we should get @BrianRubin a billboard like the reddit folks did for Hello Games and NMS.
Empyrion is a fun game btw. Fun crafting, fun exploration and has moments of “whoa”.
DeepT
6082
Did they ever fix the bug where you leave a ship in hover mode and it will slowly flip itself upside down?
I played this a year or more ago and it still had that bug.
I was also disappointed a bit on the enemy bases. There really was no point in taking them out. There was no cool loot or tech to be found. I really never cared about the stuff you found because it was stuff I could already make and had made to make my space ship to even get there.
Another gripe I had was on repairing ships. There didn’t seem to be a way to restore a ship to its original state easily. IE: You take a bunch of time to create a cool looking space ship with a paint job and all. Then it gets shot to hell and back, and you need to painstakingly place each block back and paint it again.
It would have been nice if there was just a repair pad and it would demand x amount of y materials and it would just restore it.
Note, I haven’t played since the update right before they added logistics so who knows how this has changed, but: there’s a structure you can put into bases and space stations that will repair a vehicle. You park on it and take a “snapshot”, then you can use the repair station to return the damaged vehicle back to the snapshot state.
My biggest gripe about the game was the building scale. I would have liked it if the “block grid” (I suppose you’d call it) for bases and capital ships was around half its current size.
So Nova Drift gets real busy.
It’s a lot of fun, if you like those games where you enter a trance state, accidentally play it for two hours and snap back to focus to find you’ve been drooling on yourself.
Yay! Glad you’re enjoying Nova Drift!
Guys, do you miss Freelancer? Well check this out, it’s FANTASTIC.
RichVR
6087
You have my attention. Downloading demo.