I’ve played through the tutorial and the first handful of missions of the campaign of Battle Group VR and so far I really like it. The controls took a bit to get used to. I must have missed the part in the tutorial where the orientation of your hand matters. Some tips if anyone else has some struggles.
For movement orders, if you have your fingers pointed upward you are placing an exact point in the space before you. If your fingers are pointing more level or downward then you get the pointer thing that is locked to your current plane. You can move the thumbstick to adjust the plane when you point.
To select something to attack have your fingers pointed more upward. Like your are directing traffic and telling it to stop.
Once I got the hang of controlling things, and quickly hitting the pause mode to adjust orders, it became a really fun game. So far in the campaign the engagements have been small and I haven’t gone back to home back to buy a second ship yet. I’m sure things will get hectic once my fleet gets bigger.
It’s basic space fleet game combat. Maneuvering to try to focus on an enemy’s shield arc while spreading out hits on your own while switching power between engine, shields, and weapons as necessary. In addition to that for each ship there are behaviors you can give your captains to stay at given ranges, and whether to try to keep centered, flak to either side, or try to get behind. Since I’ve just the one ship I’ve been just pathing it around with waypoints or flying manually in the early missions I don’t yet have a sense of how the range and flanking behaviors work.
Each ship also has special abilities you can use, but they cost supply. Supply is a running resource through the campaign that you need to restock at your home base or bases you find along the way. If you don’t go back to base between missions you get a bonus for the next mission.
So far a really fun game. It is in early access but their info indicates it’s very close to final form. To quote.
Approximately how long will this game be in Early Access?
“Looking to have version 1.0 completed in late 2022 or early 2023.”
How is the full version planned to differ from the Early Access version?
“The current EA version as of July 2022 is near feature complete. The final version will have more mod support, custom map publishing, and more stable voice command.”
What is the current state of the Early Access version?
“BattleGroupVR contains all the base features of the core game and is entirely playable in it’s current form.
- Full story campaign of 12 missions with voice acting
- 12 unlock-able ships
- 30+ abilities
- Multiplayer and coop mode
- Asymmetric conquest mode
- Endless wave mode”
Twelve campaign missions does sound short given what I’ve played so far. Though can’t complain much given the price.