Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

I’m dying.

Maybe he just got bored during covid and enjoys space sims…shrug. is there anything preventing him for playing other space sims with his rig? I think it’s pretty bad ass but I’m jealous because all my spaceships are/were mostly cardboard and imagination.

I shit you not - it’s real. I will dig up the thread from the CIG forums.

Oh, no need, I believe you. I just…well, words fail me. And as I’m a professional pedant, that’s something.

But why two bunks? Seems pretty optimistic under the circumstances.

Anyone taking part in the SC fiasco at this point has to be an eternal optimist.

Do CIG sell a companion JPEG yet? There is a market I suppose. And the virtual companion could have any (promises for) abilities and attributes the customer’s fantasy would want.

Oh god. They did that “your face into the game” goofy shit a while back. Does this mean teledildonics support confirmed?

say what???

The Internet of Things exists. Rule 34 exists (including variants). Do the math… Or not. Probably better not.

You’re a marketing genius.

Star Citizen 3.13 has finally made it to the live server. And the first evening has been pretty solid. Better framerates. No crashes. But also bugged chat meaning I couldn’t talk to other players. SC giveth, SC taketh.

The good news is that this introduces (among other things) docking bays in stations. Those are not usable right now. But players believe they will feature prominently in the events of Fleet Week and the free flight event in May. So there should definitely be an opportunity to try out the game for free next month.

CIG has released a new trailer to celebrate.

And while the crew walking with their helmet under the arm, the police pursuit or the celebratory scream in a speeding ships are cinematic fakes, the rest is pretty much what the game can look and feel like… in ideal conditions.

They also just released this trailer about the patch changes:

With the new patch, I decided to try my hand at trading. I have a medium size hauler. If I can fill it with cargo and sell it for a profit, I should be able to make good money, as long as I don’t get attacked by pirates.

Alas, trading relies on supply. And large trades will exhaust the minerals available at a mining facility until stocks can be replenished.

So I felt a mix of disappointment and awe when I saw a gigantic Drake Caterpillar while approaching one of the mining facilities on Arial. That thing puts a Freelancer Max in perspective:

It wasn’t a big surprise then that my cargo of choice was pretty much all bought out. The Freelancer Max has a big cargo hold at the back and 2 small additional cargo spaces in the middle compartment. I couldn’t even fill one of the sides of that one with what was left.

So, by the time I went to the trading centre in Lorville and sold my cargo, I made a couple of hundred credits of profit. Not enough to cover my fuel costs.

The guy in that caterpillar would easily break 100K credits in profit with a stop or 2 though. Assuming nobody decides to jump in on that juicy cargo.

My plan for the week is to experiment more with trading and see how much money you can make with it. I made about 600K from mining an hour here and there over the past 2 weeks. We’ll see how this compares.

When you trade do you have to haul all the cargo to the ship yourself?

That would be very Star Citizen. :)

Instead, you go to one of the consoles you see on my last screenshot (mining stations also have got trading buildings). From there, you can pay for and transfer cargo to or from your ship. Anything transferred to your ship then appears in the hold(s).

Ah, nice! Much better than courier jobs then! I might have to give it a try.

It’s less manual work for sure.

2 caveats:

  • The profits come from bulk buying the minerals you want to trade. So you need a ship with some cargo space. Use sites like SC trade Tools to find out the worth of commodities in various locations: SC Trade Tools
  • If you disconnect / crash during the trade run, your cargo will go poof. So don’t risk all your money on a run, unless it’s very short and you are happy with an unforeseen event making it disappear.

Players on the PTU have been saying cargo hauling works better in this patch. But I would be wary the first week of 3.13 going live, just in case the servers are slammed.

Alas, cargo trading has pitfalls I wasn’t aware of. My first experience was… not profitable.

This it the terminal UI I mentioned above. It allows you to transfer ore or commodities to/from your ship or rover. Select a container on the left, whether you are buying or selling, and the UI is pretty easy to figure out.

Alas, Arial was once again pretty much sold out of Laranite.

Using SC trade tools, I realised I could take what little I had to Arc Corp and make big bucks buying and selling E’tam over there: SC Trade Tools trade route for E’tam

So I took a road trip to Lyria. Onward to mercantile success!

Or not. Lyria was pretty much sold out. I got enough to fill my smaller hold, but that was it.

And that turned out to be a blessing in disguise. Because the only high price buyer for that stuff is a place called Reclamations & Disposal Orinth. A strange location in the middle of a junkyard; kinda uninviting.

And that’s where my second painful lesson of trading was learned: you can also max out the demand of a buyer. Someone had obviously sold a lot of E’tam before I got there, and the place would only buy a small portion of my modest cargo every 10 minutes.

Then I got stuck, not being able to release one of the new mounted turrets I tried. So I had to force a respawn at base after shooting down my ship (might as well make use of the turret. It’s insured).

Bottom line of my cross system expedition: 90K aUEC loss.

Ah well. Easily recouped. But I need to figure out resources with alternative pick up and drop off points.

I joined a group meet today. We met on Hurston and went driving and flying around, looking for a near mythical harvestable that supposedly spawns near coastlines.

The game can make it difficult to rejoin the group after a game crash or an in game death, but it otherwise works quite neatly. It was a pretty cool way to see ships like the Nomad, Mercury, Cutlass and the huge 890j up close.



Coming back to my ship, I saw someone that didn’t seem to belong to the group on the lift of my Constellation. I shot them… and got a crime stat. When I tried to land back at the space station, permission got denied and they shot me down.

I then respawned at Grim Hex, a hive of scum and villainy if ever there was one. No weapon interdiction there. And it would feel right at home in a Cyberpunk setting.

So friendly that I got shot by a bounty hunter while taking off. Definitely not going back there without being prepared…

Shitshow or not, the game looks amazing. Thanks for the stories!

They should split off a studio just to make ships for people that can actually make games to put them in.