For $250 you can feast your eyes on my rigid frame ribbed Destroyer.

System requirements? I hope it’s not Strike Commander all over again.

Thanks for linking that anandtech review. It has the info I’d seen before on write endurance.

On the other hand, the 10 drive writes per day write endurance rating is far higher than most consumer SSDs get; 0.3 DWPD is more typical.

I would like to partner with you on making a port to all TI-81s and TI-83s.

yeah, not enough fidelity. needs moah asterisks

YOU SANK MY DERPLESHIP

That’s how much I usually pay to get destroyed by some girth…

Er…I mean…what are we talking about?

Holy shit Gordon I am dying you have to stop

So no different than Star Citizen. I’m in!

Can we get Gary Oldman mocap? Also, can I be a space farmer in it?

-Tom

Looking at this demo I am not surprised about their success. It just looks astonishing.

That is amazing really, the sheer detail of it all, I don’t know how close they are to a game, but this beats anything else I’ve seen.

LOL OMG @Gordon_Cameron that boxshot is amazing!
Those endorsement quotes especially cracked me up.

Please set up a Kickstarter. I’m all in.
I’m trying to imagine some stretch goals.

It was their smoothest demo in quite a long time. But it’s still futures. 3.0 hasn’t released, is hugely delayed and reportedly rather buggy. That demo’d planet (ArcCorp) isn’t even in 3.0. I’m not even sure that modular city tech is/was used to create anything that is in 3.0. It was also a very tightly directed and likely containerised demo, not even really a vertical slice, since there was no mechanics on show beyond the traversal (walking, flying ships) itself. No NPC interaction, no demo mission to drive the demo - just walk, then fly from point A to point B to show off something that is probably yet to even exist in any of their main development branches. This was made for CitizenCon, as could be evidenced by CR thanking various contributors to the demo at the end.

I think you may be using ‘demo’ generously here. I didn’t see anything to suggest that this wasn’t recorded ahead of time. In fact, there were several instances where Roberts asked the ‘pilot’ to do something and it took significant time for the pilot to
comply – suggesting that he was running ahead of the prepared script a bit.

wow… that demo floored me down, honestly! freaking amazing demo!

makes me feel that the below quoted scenario, about piloting a frigate to the orbit of a planet and then taking a smaller fighter to explore the planet - they just showed it here!

Yeah, I think this was also likely. Often you can also tell because the player turning just does not look like natural controller or mouse movements.

The city generation stuff was pretty cool.

Any enthusiasm I had, however, was tempered by the fact that they showed ArCorp landing/city stuff in 2014. It looked cool back then too. You still can’t do what they showed in that demo, and it’s now 3 years later.

Seems pretty silly for them to be focusing on a technology demo at this stage.

Agreed. The stroll then flyover over the city were awe inspiring. And then they leave the planet around the 12’ mark and that backward look is great, but nothing compared to the view of the planet from the space station 3 minutes later.

The question marks over the game are there and acknowledged. But those planets and the level of detailing of the ships are something else.

The whole thing is so beautiful.

Wendelius