Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Coruscant is right out of Blade Runner?

“TIE Fighters on fire over the moon of Endor. I watched X-Wing torpedoes glitter in the dark near the Death Star II. All those moments will be lost in time, like tears in rain. Time to die.”

Star Wars.

Pretty sure it’s from The Orville.

I heard Lucas stole it from Star Citizen.

I think they meant Trantor.

Wasn’t Coruscant the name of the carrier in the second Wing Commander?

Wait, are we still talking about the French pastry?

The Coruscantwich is my favorite Burger King breakfast item.

His inbox is probably ablaze

How would that work for a MMO exactly?

It won’t. That’s why we’re all laughing. Wait for my CC2017 article write-up. They’re going to be so pissed. Again.

Derek,

How does this make any sense for an mmo? And this feels like just tip of the iceberg with everything described in that article.

From the polygon piece:
Roberts said that its gravity was accurately simulated based on the player’s distance from the center of the planet, and that the goal was to provide, “Crysis-level of detail for the environments that you’re in, but … procedurally and at a planetary scale.”

It doesn’t. It’s all rubbish, and the on-going lies used to keep scamming the gullible ones left throwing money into a fire pit. I wrote an article (it’s short) about why Star Citizen will never - ever - be an MMO. Like ever.

If it were to work, it could 1) procedurally generate stuff for the first person to discover it, and then “freeze” that generation in place, making it a permanent part of the world, or 2) procedurally generate for everyone but use the same seed so that even though the game is generating on-the-go for everyone, they’re all seeing the same thing. I think No Man’s Sky does the latter.

But it won’t work. Also, dynamic gravity? Every week I think I’ve heard the weirdest thing they want to be really detailed, and every week I’m proven wrong.

“We have decided that to properly model black holes, we will be implementing a fully relativistic flight model. Players will experience different proper times during gameplay, which will be an exciting aspect of the Star Citizen universe!”

All they have to do is procedurally generate a big bang and then wait 12 billion years. It’s not rocket science, folks.

My eyes are rolling so hard at this.

A wise man once said that perfect is the enemy of good enough.

I am starting to think there may be an isle of Roberts right next to the isle of McAfee.