Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Even though gaming isn’t the ideal workload for the Optane SSD 900P to show off its performance, Intel is marketing the 900P to gaming enthusiasts. They’re bundling a code for the game Star Citizen with the 900P, and including a new in-game spaceship variant as an exclusive item for Optane SSD customers. Intel has partnered with Star Citizen developer Roberts Space Industries (RSI) to hold a launch event for the 900P at CitizenCon 2017 today, which they are streaming live on Twitch and YouTube. Attendees will have the chance to playtest the Intel-exclusive Sabre Raven ship, but it is still undergoing final QA and will not be immediately available to Optane SSD 900P customers. The web page for redeeming the Star Citizen game code had not gone live as of the time of writing, so I was unable to attempt any testing with the game. (ed: I remember when AMD was offering a Star Citizen bundle in 2014 as well. The game still hasn’t shipped.)
At the media briefing for the 900P, an RSI representative said they are exploring ways to optimize the Star Citizen experience on Optane SSDs, but not many specifics were provided. One approach under consideration is using less compression for some game assets, freeing up CPU time but relying on high storage performance. It didn’t sound like this work was close to release. In the game’s current state, RSI claims they’ve seen load times improve by 20-25%, but they didn’t specify what other storage device they were comparing against.

Floating station was actually 25km from ArcCorp. Now we know. So much for the claims of orbit.

You can orbit at 25 cm if there’s no air…

You know how developers always complain that the publishers/managers made them waste resources putting together E3 demos that were mostly smoke and mirrors, so the work wasn’t usable in the final game? Star Citizen takes that pain point and says: Why not build an entire game out of this hellish wasteful process?

They do have some nice art direction and I do like the music. Like, someone should be able to take some of that stuff and crank out something singleplayer… right?

Not to mention DMA/Rockstar shipped six mainline GTA games between GTA and GTA V. Which is six more games than CIG.

You’re kidding me, right? Or maybe you’re not aware of the long running controversy over these just being standard CryEngine levels with objects in them? Hence the station about a surface, not in “space” etc blah, blah, blah.

Precisely so.

Ha. All I’m talking about is reality. As it were. The nitpicky details of what these people are lying about don’t really interest me since the whole thing is so clearly a scam at this point.

Looks real to me.

This would be a strange thread to read from start to finish, ending in someones relentless death riding.

The best thing about this thread is… DerpSpace!

I only wish DerpSpace had a sataball module.

I’ve heard @Gordon_Cameron is spending Derpspace money on fancy doors for his office.

-Tom

DerpCon 2018 will vindicate me.

Derpdoors?

The massively increased efficiency for employees entering and exiting the workspace (preliminary testing by Actual Research Corp, Inc. shows time spent passing through doors has decreased by an astounding 4.7% YOY) will lead to quicker game completion and happier programmers! FAKE NEWS, TOM CHICK

All I can say is Blakemore released his game before they did.

No fair! He had a head start!

Great reporting Polygon. The headline and sub quote totally reflect this paragraph buried in the article:

The surface of Arc Corporation, while interesting, isn’t intended for players to interact with in-game. In the future, Roberts said, Arc Corporation may include more than one location where players can land their ships and engage with vendors and quest givers in a fixed, social hub with other players. But, for now, the goal is to design an interesting landscape and nothing more.

“Look at how awesomely awesome this whole planet is in our game! Oh, by the way, it’s all set dressing.”

You saw who the writer is, right? That’s Charlie Hall. Apparently Swofford either knows where some skeletons are buried, or he has a lifetime pass to the Shillizen factory because there’s never anything objective about his reporting of the game. Like ever.