Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

ALL THESE WORLDS CAN HAVE MULTIPLE SERVERS, EXCEPT JITA.
ATTEMPT ONLY A SINGLE SERVER THERE.
USE THEM TOGETHER. USE THEM IN PEACE.

That’s because it’s not a twitch based game.

Seeing as they’ve never - ever - hit a release date, and the on-going disaster that is 3.0 was a 14 months overdue, take this with a grain of salt:

Have they still not released the Squadron 42 Roadmap which they made a huge deal about at the end of last year??

The one thing about this project is that it always makes me feel better about my own projects…

My God, it’s full of JPEGs!

The shared server and run on a potato things are completely at odds with having a compelling flight model and dogfighting experience.

The problem with the player based economy is that an essential part of that is ship loss being very meaningful, whereas elite has had generous insurance as part of the design from day 1.

I think ultimately you find that a lot of the things that “work” in Eve depend on other things in Eve that alienate more players than enjoy them.

Nope, they haven’t.

Yeah, I suppose you’re not wrong, it just amazes me that they’re trying to make an MMO, yet ignoring lessons from other successful MMOs, even similar ones like Jumpgate.

They aren’t making anything at this point, this is transparently a joke at this point. No developer involved in that project can possibly think they are making it to a finished project anymore. Maybe they puke out a 2010 quality level single player Squadron 42 game, but the whole universe thing is laughable.

EVE Online is a very different game in terms of what’s needed in the backend, so its lessons don’t exactly apply here. That said, EVE Online’s server stack is amazing from a technical standpoint. Their use of Stackless Python (well, their own version of it) is nothing short of brilliant, but it wouldn’t work at all in a game like SC or ED.

Surely at this point it should be clear that they should just button down and launch single player Squadron 42? Is that at least possible?

That’s not where the money is for them, so I don’t know why they’d want to do that.

So it’s selling an imaginary game to stupid people for the next few years? That really pisses me off, I was looking forward to Squadron 42. I would have thought Crobert’s would release it if only to fulfill his self-jerk of pseudo film-making.

Squadron 42 is so tied to the “main” game Star Citizen that I don’t know if that is possible. But who knows, maybe they’ll do something of the sort if things get grim enough.

Well, it’s what they’ve been doing for the past two years. Maybe the behavior will change, but given that they’re raking in far more money selling pipedreams for the online component than they would by actually selling a stand-alone game, I can’t imagine they will. As was just mentioned above, even the roadmap is nowhere in sight as of yet.

I’m glad you mentioned that because I added this piece to the bottom of my article as I had forgotten it in my notes.

Star Citizen isn’t a game. It’s a TV show about a bunch of characters making a game. It’s basically This is Spinal Tap except people think the band is real.”

Precisely. That’s why they haven’t been focusing on it at all.

image

Wait, this whole thing reads like a ‘first pass’ implementation is still in the planning stage… surely not?

Everything with the project is on its first pass.

Surely yes! They have no idea what they are doing. That’s this whole project all the time, they just talk about what they are going to do but they never actually do any of it.