Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Actually, the flight attendants were using Velcro shoes.

Oh wait. Shoes. I’m not firing on all cylinders music-wise in this thread.

Well that make so much more sense now! Just line all the interior walkways of a spacecraft with “loop” type material. Maybe use that on the seats as well…

Much more practical than producing a space vehicle lined with a heavy ferrous material.

I’m still not sure either solution would hold up well when acceleration was involved. I presume that is why there must be the assumption of man made gravity (acceleration) fields to balance those caused by the physics of the situations in most space games/movies.

What movie am I remembering that had mag boots in it? Possibly several?

Mission to the Moon had mag boots

Not a film, but The Expanse had (mostly) realistic handling of gravity, including mag boots where appropriate.

Also Babylon 5 to an extent. Whitestars apparently had artificial gravity, or maybe that was because of the series’ limited budget. ;)

I think an artificial gravity generator inside a ship would need to compensate for all other acceleration fields so that inside the ship always felt like 1G (or whatever is acceptable) normal to the floor. If not, then we’d have to strap everything down, eat and drink out of bags, sleep, shower, poop, etc. just like astronauts do now. So what would be the point of having a gravity generator at all?

Airlocks to the outside would need their own isolated gravity generator. So just as the atmosphere is transitioned between that of the ship interior and whatever is on the other side of the lock, the gravity field would also adjust to become similar in strength and orientation to the outside. Hopefully those entering the 'lock would know what to expect before that process starts or things could possibly get very uncomfortable/deadly!

Poor guy…

As a long time Backer and supporter of Star Citizen, I reached a turning point…

I was really surprised how realistically Expanse handled a lot of space concepts.

The feedback he got from others on the forum is . . . interesting to say the least.

Yes, that’s precisely the problem with the hardcore backers and why threads like this latest one on Reddit suffer the same fate…

Little chat about toxicity in this community.

Not surprising, though. As folks go deeper down the rabbit hole, they either eventually realize the emperor is butt nekkid, or they double down on the fantasy. At this point, I’d guess that most of the true believers are now in that latter category. To admit that the whole thing is FUBARed at best and a scam at worst means that all their time, money, and proselytizing has been not only for naught, but maybe even in support of a dodgy (or worse) scheme.

Precisely this. The sad part of it is that things have been this way for quite sometime now. And both sides dug in. Unfortunately for the devout and toxic backers, CIG hasn’t done them any favors due to the fact that the project is in complete shambles and anyone with a brain knows it’s a complete bonfire.

I have a sad feeling that the planned free-fly might actually work out for them, at least monetarily and in the short term.

From what I have seen the current LIVE “release” of SC is fairly stable and performance is adequate enough to probably impress the first time player. At least if you have a system that will run it well. And from my perspective that doesn’t take a high end gaming rig (a la the Rubinator). My rig is okay but NOT “bleeding edge” and is currently cranking 60fps (vsync ON) most of the time and rarely dips below 30fps (always stays in the high 20s for a second or two at worst).

And it is definitely gorgeous.

And it has a STEEP learning curve.

So the fact that it has nearly zero working “missions” is something that someone who already knows how to play (eg. is fairly high up the learning curve) can see after only a couple of sessions/attempted missions. And that is still a conclusion that takes a good many hours (I’d estimate 6+) to come to. I mean you have several varieties of missions to test out to see if any work, and each takes quite a bit of time to work through (especially if you need to fly to the other side of the system), and many don’t fail until near or at the end (30 minutes into a session, maybe?).

And I was personally impressed by the higher fps and lack of crashes lately and so was distracted by those facts long enough to try and “play” longer than in any prior SC releases at least this year.

So what is a first time “player” going to experience in a week? It might be just a lot of pretty visuals and trying to figure out the play curve (the cockpit UI is different on each ship!), not ever really knowing if the “failure” to complete anything is due to the problems with SC or their own inexperience with how to “play” it?

Well, apart from the power sources and specifics of propulsion mechanics (and the alien grey/blue goo thing), it was pretty much hard sci-fi done right. I wish we had more shows like those.

That’s what CIG is counting on, really.

I think part of the problem is the perspective. If what you described was happening even, say, two years after the KS ended, that’s one thing. Seven years and 200 million clams later, not so much. But you are correct, there are those who haven’t followed the train wreck and who might jump in and say, hey, not bad!

One guy sez:

Yeah, that’s the argument that drives me nuts. Even if a game dev tries to go in there and explain to them how ridiculous that is (and I’ve tried) they’ll pick some random long-dev successful game and say “See! It does happen!”

No amount of explaining that game was almost certainly more playable than SC in 6 months has any effect on their delusion.

That’s the nature of the Star Citizen beast. Everything is about short-term gains. It’s like buying ads, running F2P games etc. Sure you may reach 1000 people, but you still stand a high probability of 5 giving you money.

In the case of SC, it’s about numbers. They claim to have 2m accounts (which some interpret to be backers - which is obviously incorrect), but the engagement is in the shitter. According to our metrics, it’s the 200 or so whales who keep buying everything and thus keeping them afloat awhile longer each time. e.g. it was one guy who spent $7K to push them over the $200m mark a few days ago. Just like that. And he (Algared) did it for specifically that reason.

He appears @ 0:53

And like all the other free-fly events before this, they will get a lot of flak, a lot will be written about it, gamers (who are notoriously finicky bastards to begin with) will either praise or attack it for being a mess after 7 yrs and $200m. But it won’t matter because the dedicated whales aren’t going anywhere, and the Star Citizen Defense Force will always be on hand with the “It’s only alpha!” mantra being shouted at the roof tops.

In case you missed it, even the engaged backers are lamenting this push to have the game in live for the free-fly.

https://imgur.com/s7dPq6j.jpg

Why? Because they know precisely what the aftermath is going to be. They’ve been there and seen it all before.

Your experience is the exception to the rule.

Yes, that’s precisely what they are banking on.

Yeah, that’s why most of us don’t even bother anymore. We just point and lol.