Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

It’s not like people pay $500 a seat at any other charity/gala/fundraiser for the roasted chicken. They’re there for the status and the meet & greet. The menu is the least of anyone’s concerns.

That said, it’s ridiculous that Star Citizen had this kind of dinner targeting their whales anyway.

Damn! $275 for hot dogs?

Hot dogs and french fries.

True enough, though most decent fund raisers at least make an attempt to provide worthy fodder.

This was very well done - and explained to laymen. I’ve been talking about this for years (since 2015) and in various blogs in which I explained all these technical difficulties which were going to be looming. That was back when I was being attacked for daring to write heresy. Here we are. Five years later. Full circle.

Note: SSOCS is no longer in the roadmap because gasp they’re no longer actively working on it. It’s that simple. And without it, not only will the project never - ever - be an MMO, server meshing won’t work either.

My best moment with that song is my daughter, maybe 5 at the time asking me if she can dance, and of course you know the reply to that.

^this

Also, as to the devs saying they need SSOCS for SQ42…

They’re lying.

It’s a single player game, and both CryEngine and Lumberyard already have support for visibility culling - the staple of ALL game engines - which is all a single player game needs.

They know this - that’s why SSOCS is no longer in dev and/or the roadmap.

That SQ42 is client-server, just like SC, makes it less of an issue because the [local] server doesn’t have to do anything but pull data off the [local] HDD.

The whole SSOCS debable is about the server pulling in data as-needed. Because both games are based on the same engine, unless they branch off the engine into two parts (one for SC & SQ42), which would be a very major headache, it’s an all or nothing type deal now.

cries about Godot not being ready
But, yeah, pretty basic knowledge for someone with some level of interest in how games work.

CR saying “targeted for 3.8” is equivalent to “will never happen.”

What a clown.

You will of course notice that our target Beta date for Squadron 42 has moved back by 12 weeks in today’s Roadmap update, but this is a necessary step as a result of changing the overall development cadence, which we expect will create positive results in the overall delivery and experience of Squadron 42.

Hahahaha

Imagine Qt3 majority’s sense of this… game development thing… is correct - has there ever been a precedent? Is there any jurisdiction? Also ‘socioscientificly’ interesting: How long do you can sell a dream?

The promise of Heaven has been a selling point for millennia.

But how’s this turned out?

e.g. People will be still buying JPEGs in 2039?

Without wanting to get too far into religion in the games thread, cults have a long history of continuing well past it making any sense. How many End of the World cults have had their literal doomsday come and go and just rolled out a new date in the future without missing a beat?

Answer The Call 2014
Answer The Call 2015
Answer The Call 2016
Answer The Call 2017
Beta Totally in 2020 Q2
Beta Totally in 2020 Q2

“Cadence” is a dumbshit word that has creeped into American business-speak. Hearing it used in this setting drives rivets into my eyes.

If Star Citizen can just become a religion, it will never collapse.

Jehovah’s Witnesses predicted the end of the world in 1914, 1915, 1918, 1925 and 1975. It’s still going strong.

With end of the world cults, they have a built in excuse, that if the world doesn’t end its because of their faith.