Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

The subreddit is all sorts of “imagine when we can do x” weird thought experiment bullshit with JPEGs.

Cadence is a great word, just that every word becomes dumbshit in the context of business-speak.

We could all benefit from the more regular cadence of looking through things with a lens of a Star Citizen backer, then it will be easier to understand how they stay so firmly in their swim lanes which will in turn allow us to better lean-in when engaging with them to better understand their unique pain points and the differentiated business value the Star Citizen financial model represents.

Maybe you should circle back with the stakeholders and give us all a fifty thousand foot overview.

The beautiful thing about Star Citizen’s use of cadence is that it encourages creativity and a sense of progression through the game. The original universe has gone from a collection of small areas of space to a massive, sprawling, procedurally generated universe. Many developers have gone off on tangents or even gone out to infinity with the project, but all of their work has been to build what the fans want. It’s a beautiful thing.

Another aspect that I enjoyed is that they created a sense of community. There was a real sense of community around the game that was unlike anything I’ve seen in a AAA game I’ve played. I’ve seen a lot of online games like Destiny, but it’s always been that feeling of people watching their friends play a game they really want to play. Star Citizen created in that same sense of community. Fans and developers built a sense of solidarity and community that they can build on as time goes on. The game is not going anywhere, as I’ve been told multiple times, so the fans have been able to build a stronger community around the game and the universe that they’ve been given.

I love how disruptive Star Citizen’s cadence is.

Star Citizen’s community is delusional.

They’re just using cadence in the way that Agile development uses it. It’s a current trendy word, so give them a year or so and (assuming they’re not bankrupt) they’ll be using different phrases to describe why they’re deleting stuff from the roadmap.

The official forum thread is a goldmine of hilarity.

Given Roberts’ management of this project, when SC comes out then hell will freeze over.

I so hate it when project managers babble on about cadence and burndown charts and velocity like that will somehow get the developers to churn out code faster according to some arbitrary timeline that was dictated by some senior managers somewhere.

It’ll come out on time all right, but it’ll be shit, and all the agile terminology in the world won’t change that.

Something I was told a long time ago:
“Customers want software to be delivered quickly, to be cheap and of good quality. They can only have 2 of these, and they usually choose the first 2”.

I suppose this can be applied to anything actually, but I don’t think people in other fields (like construction etc) engage in so much pretend speak.

Ooh, I know this one! Containers, micro-services and serverless computing. Complete architecture re-write inbound!

Is it too late for “the cloud?”

So @dsmart only touched on this in his tweet, but if the rumors on SA are accurate (and they’re by ‘the_agent’, who I believe has a good track record), they’re now looking at COMPLETELY SWITCHING ENGINES! This makes sense if you realize that Crytek is now going for the kill – even if the case goes nowhere, the endless litigation will make progress impossible unless they switch to a completely different engine. That’s many years of work down the drain, and retraining all the devs/artists to work with a new engine. Any project without gullible whales would shut down right now, assuming the rumors are true. SC could probably keep selling jpegs.

The running joke on the SA forums is ‘development didn’t really start until 2020’.

It should be noted of course, that switching engines does not negate them from potential liability under the crytek suit - that will proceed anyway. Whether a product is commercially realeased with crytek engine/code or not does not alter the fact they were potentially using licensing in violation of a contract.

The only real reason to switch engines in that case, is because cryengine/lumberyard cannot deliver on their vision, or I guess mitigating the risk of potentially operating on an engine that is not actively supported by a vendor (say if Amazon abandon active development of LY).

On schedule. On budget. Bug-free. Pick two.

That’s a trap, no software will ever be “bug-free”.

If they switch engines again, that’s gotta be the ballgame, right?. At that point, I have to imagine the scales fall from the eyes of most of the backers still enabling them, and they realize that the game is just never going to be done before they run out of money.

Why haven’t we heard more from ex-devs at CIG, about what is really going on behind the scenes? Do they sign NDAs or something? If it’s as bad as it looks, it’s kinda baffling that people aren’t blowing the whistle on it.

For $500m you can hire some pretty good lawyers.

Maybe people are afraid of tainting their reputations by association? I mean after CIG goes down those people are going to need new jobs. I assume their resumes will show they spent the last several years backpacking through Europe and the like.

Likely, some people are in fact “whistling”, but only to Derek.

Yeah I mean the game industry (especially outside the US) is extremely small and well connected. It’s very risky to do anything negative that can be traced back to you. So anyone who feels comfortable giving out information is going to make sure it’s heavily anonymized and behind the scenes.