Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

The latest SQ42 newsletter is a hoot.

Ok, I am not a programmer, but reading some of that stuff…is this a reasonable example of how the programmers would describe what they are doing, or is it just a bunch of jibberish? I half expected them to start talking about framulizers or flux capacitors or something.

Blonde hair is making progress! i’m surprised they don’t just put this in the “newsletter”:

’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

Thank you for spelling it out. I suspected that selling at a loss was acceptable so long as you cleaned up illegal money (which is produced easily anyway), but wasn’t sure. I need to pay more attention when Ozark teaches me things.

No. It’s a bunch of complete and utter gibberish under the guise of “communicating progress to backers”

Thanks, I was beginning to wonder about my reading skills. I mean, I have worked with programmers, and I teach in a Game Studio where we have young programmers, some of whom are damn good. And I’ve never seen stuff quite that obtuse from anyone doing actual coding on a viable project. I have seen this sort of prose from people who are desperately behind or whose sprints are epic fails when they try to cover their asses, though…

Not my area of specialty, but the part about reversing the polarity of the neutron flow seems a bit suspect.

This is taken from the somethingawful forums and was written by a guy called ggangensis, and is highly accurate:

It’s total jibberish as far as being anything interesting or indicative of progress.

This is for the single player game that was supposed to ship in 2014. A game where they have multiple times claimed is basically done. It is supposed to go into Beta this quarter yet again. They actually sent a progress report saying:

We received some amazing VFX concept art to help with this. Here’s a concept image to show what the main gun on the Vanduul kingship could look like.

They don’t even know what the alien ships will look like exactly, they are still in the concept stage. They haven’t started on the space turtle race.

Oh, yeah, the non-programmer part of it was easy to parse as hooey. I will admit, though, that this thing is the gift that keeps on giving. If it wasn’t for the actual people getting gulled, it’d all be risible.

On the one hand, I’m so glad I resisted putting any money into this way back when the Kickstarter was happening. I think I was in KS fatigue even that long ago, but it’s been so long I can’t be sure. On the other hand, what did I even do with that $40 instead? Probably nothing great.

Yes but at least you didn’t buy into the self loathing and festering resentment which we know would have ensued! So there is that.

I guess that’s worth something, and I didn’t even have to spend anything to get it.

Maybe, if they’re a contractor for a big company/government…

Sounds sort of like the stuff we write when we are forced to provide a weekly status update but we haven’t done a whole lot of real work.

haha that newsletter. If any of that is to be believed, they are so far away from beta launch. If none of it is to be believed then, well, they are so far away from beta launch. lol

I’m sure any minute now they’ll announce that with the addition of flux devices they have attainted 88 flops in their custom SSE shader engine for Junkyard.

edit: Ah, Lumberyard is the name of the engine, not Junkyard, my bad.
edit: CryEngine really.

A Freudian slip, no doubt.

It’s precisely as you understand it. All smoke and mirrors under the guise of “yeah, we’re totally working on two games. See?”. They know that their backer base will swallow anything they post - bs and all. And they’re not even trying to cover it any more.

No. They’re NOT and NEVER were using Lumberyard. I said this years ago, and the Crytek lawsuit confirmed it. They are still using their custom build of CryEngine called Star Engine. The Lumberyard “switch” was in license name only because they didn’t want to pay Crytek for a SQ42 license. And that got them sued - and ended up costing them more than a license would have. It’s free money from backers, so who cares, right?