Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

The ‘AI TECH’ dealing with the internal representation of GUIDs and superGUIDs is just killing me.

It progressed, they did not say it is done. Have some patience.

At this point they must be storing them as C strings with no null termination. :D

“The animation team moved 6 deck chairs from the fore to the aft of the Titanic’s main deck, which is very important to the integrity of our narrative”

I get how this can be a sore subject for you since the unimproved nature of Rebel Galaxy Outlaw’s GUIDs was such a clear immersion breaker. Not even going to get started on the lack of people falling asleep in chairs in a realistic manner.

I am chastened

BTW, Travis, congrats on the success of your book! It’s in my wishlist. Cheers!

Imagine how bad you would feel if I didn’t crop out about two thirds of incredible progress they have made.

In May, the Physics team added a new dynamic entity (ropeentity_ex) to simulate a rope running over a pulley wheel. As an optimization, round-robin free lists were added for factories to reduce contention when creating or destroying objects.

APIs for transient resource sets and various transient buffer types further matured and all relevant client code was updated to make use of them.

How mature are your transient buffer types hotshot?

Oh boy, they must be hunting semaphores everywhere now!

I love that this is somehow supposed to be a positive thing. NPCs get frustrated and bored of waiting for trams.

1-1 replication of REAL TEDIUM.

Thanks rhamorim. My life is WEIRD. But cool. <3

Given that this is the rate of progress for SQ42 in one month, this game should take… 4-5 years tops?

I just really hope their mention of GUIDs is not what 99% of engineers expect a GUID to be, otherwise …

While they have creative names for some stuff, I fully expect this to mean exactly what we think it is. Maybe they’re having issues with 128-bit integers and want to store GUIDs as structs with 4 32-bit integers instead? Or null-terminated strings? Or as TEXT fields in a SQLite 3 database? The sky is the limit!

My understanding is that there procedural planet generation technology spontaneously created kryptonite causing all their Super GUIDs to lose their powers.

Yeah, I’m also wondering what a “superGUID” would be. Maybe it’s a 256-bit GUID? You know, because 128-bit GUIDs are not nearly enough to hold all the awesomeness in Star Citizen, despite the fact that if you copied the whole internet for every person in the planet every second (and assigned a unique GUID to every single page/image/resource every time you copied it, etc) you’d still need a few billion years to exhaust that 128-bit space?

The more you think about it, the better it gets. ;)

You are forgetting that Star Citizen will have 100+ solar systems populated by trillions of NPC characters so realistic that they will be indistinguishable from players. Each one will have their own space phone filled with family photos, space podcasts, space tik toks, etc etc.

Who among us has never gone into insane detail
on a status update to mask how little we actually were able to get done over the last two weeks :)

I for one am extremely impressed by that update. I understood almost none of it, but then that’s why I am happy to invest so many thousands into the product as clearly the brightest minds on the planet are working on it.

Also, I was extremely happy to read about the crate unloading progress and am crossing my fingers that they will be able to use that tech to make a Law & Order game.