Star Wars Jedi: Fallen Order - EA, Respawn

In every Assassin’s Creed ever, I climb a 1000-foot tall tower and get to a ledge just a short hop-and-grab overhead. Yet my assassin gladly complies when I accidentally tell him to do a backflip into empty space and fall to his death.

Thanks, Ezio, or whatever your name was!

-Tom

I’m digging this game. It’s not too hard, not too deep, no pretenses. Just swoosh mash jump. Nice graphics too. It’s a solid 7. Those are underrated :D

So, I’ve been holding out for this to come out on EA Access, but it still hasn’t, for much longer than most games take, and it’s 50% off on PC right now, which is pretty tempting. On the other hand, it might just be them squeezing the last drops out of sales before sticking it on EA Access. Thoughts?

I would wait. There haven’t been any games yet that never made it to EA Access.

It is pretty darn good tho. Stick with it till the ending, as I found that it’s strongest bit, storywise.

Just started this from a Gamefly trial. I liked the opening story bits but I sure don’t feel very powerful as a Jedi early on. Little rodent creatures can get the jump on me and ruin my day quickly, while a few scout troopers Jedi control batons can somehow easily gang up on me.

Enjoying it so far though I’m only on the 2nd planet.

It will come but gonna have to wait awhile still. Latest NFS is coming and they usually have a month or so between additions to Access.

Are you doing something wrong Krok? I don’t get it, I didn’t have that much trouble with the game on hard. I had a good time, and as I got better and better, the fights got easier and easier for me. Maybe I took something in the skill tree early on that you have ignored so far or something? You’re much better at me in Dark Souls 3.

The is no shame on putting it on easy, other than all of us knowing you will never be a real Jedi. :P

I put it on easy, I aint got time for hard combat. That’s for 14 year olds who aren’t really into girls (or guys) yet.

Poked in here due to boredom and happened on a discussion of mocap and actors’ likenesses being used in games. Surely 2018’s Detroit: Become Human is the apex for this stuff so far, judging by the videos of it I have watched. As far as I know the actors in the original The Last of Us don’t look like their characters, although the same year saw Beyond: Two Souls, which did have its actors mocapped in (at least the two leads), although (I haven’t watched any videos of it, it doesn’t really interest me) I would imagine the five years between it and Detroit saw some serious improvements in the technique.

It’s pretty funny/interesting watching this happen. I remember (not all that long ago!) when the idea was that eventually computer-generated actors might replace real people in movies, and instead now flesh and blood actors are invading games!

Sure you’re not supposed to be in the Cyberpunk thread?

I am, yes. Scroll up a ways.

For real. @krayzkrok turn the difficulty down and you will have a much better time.

I take exception to this. Fallen Order’s combat is much more enjoyable than Dark Souls. I hate how slow and ponderous DS is, how you can see the enemy winding up and you want to block but you can’t because you’re either out of stamina or there’s 2ms left in your attack animation so you just have to die. (Or you can’t see the enemy winding up because, hey, its attack patterns are completely random.)

I also never understood the attraction of having to google how to beat every boss. (Edit - and mini boss… and some trash…)

I think I’ve died more to a single boss in DS3 than I did in the entire game of FO. Maybe not, but it certainly feels like it.

This sounds a lot more like DS than FO. DS is punishing. It’s a meme. “You Died.” FO is fun. Even when you fall to your death in FO they just pop you back up on the ledge with a small health hit.

I did Easy combat cause I sucked at it.

I put it on easy. Getting two hit by just about everything got tiresome after a while.

I didn’t really love this either (but liked it well enough). I picked it up because I heard it was Star Wars - Dark Souls, which holy crap that sounds great! I ended up really liking the set-piece moments (like the intro and when you’re driving the AT-AT) and not enjoying the moment to moment play. Most of the combat felt trivial with periodic intense spikes in difficulty that came out of nowhere.

The main character’s combat animations feel really flat to me, lacking any sort of weight or power. In particular, all the dual-sided saber animations just look like someone randomly swinging a stick without actually trying to hurt anyone. My biggest beef with the Dark Souls comparison is the level design. It’s just sort of boring, doesn’t add much to the combat encounters, and feels guided, no real feeling of exploration. Which is even worse due to the progression issues Ultrazen mentioned above. If progression isn’t going to be an interesting mechanical part of the experience, I’d have preferred something even more linear, with more set-pieces and less backtracking.

There was enough cool stuff that I’m hoping they do a sequel, though. I think the team taking a second stab at what worked could turn into something great. I don’t regret playing it, but it wasn’t what I was expecting.

I’ve been really enjoying this one the last couple of weeks. I definitely found that I like the combat more when making more use of parries over dodging, and with liberal use of force powers and special moves – agree that it feels a bit flat at first before you’ve unlocked a lot of them. Playing on hard, it feels about right, in that some encounters take 5-10 tries, but I can feel myself improving as I learn them.

I agree that chests feel pointless since I don’t care about the cosmetic options, but I still get the same sense of wanting to poke around everywhere because of the force echoes giving experience as well as bits of story, as well as the occasional health/force/stimpack upgrades.

I got a bit frustrated with that slide when I was trying to time the slow to when the fan was in the right position, but it got a lot easier once I started slowing it whenever I was getting close, and then angling my jump to wherever the opening happened to be.

More importantly, all the environmental obstacles are super forgiving because they just cost you ~10% health and put you back at the start to try again, so even if you have to try something 5 times, it’s just a minor setback.

You’re talking about the abandoned base near the crash site on Zeffo, right? Don’t you only have to cross that on the way back, after you’ve already explored the whole area, so it doesn’t matter if you die? Also, you can totally just jump down and kill the miniboss before you go into that area so you don’t have to worry about it.