Stardew Valley - Indie Farm Game


#381

It is indeed. My first 40-50 hours of the game was a relaxing farming/fishing game. Then I wanted to mine, and to get married, and then better gear, etc. The game didn’t drive me to that point, I just ended up there. The developer did a great job of accommodating any player type.

For those that missed it, ever wonder why there are so many bomb types in the game?


#382

I didn’t understand it either until I tried it. Anything in your inventory, and items you use all stays on you. All you lose is a little cash. So imagine day 2 or 3 of a new season when you’ve blown everything on seeds, everything is planted, and you’ve got a day or two until the first harvest. Now go mining. Don’t even worry about coming home. If you have totems or the minecarts unlocked, so be it. Otherwise, just mine, get as much ore as possible. Use bombs and constructed staircases to go even deeper. Eventually, you get a ton of stuff, then just pass out. Presto, now you lose a bit of time the next day but the harvest from mining is insanely good. If you’re still in the normal mines, maybe you unlocked tens of levels. If you’re in Skull Cavern, maybe you bring home a much bigger amount of iridium ore.


#383

Okay, well, if you’re going to the Skull Cavern and can’t afford a Farm Totem, I question your priorities.

Shouldn’t be breaking the bank for seeds after Fall of year 1.

I see that passing out at 2am doesn’t lose items like passing out from damage does, but still. There’s always shit to do. That’s a bunch of foraging, fishing, and gifting you’re not doing the next day, for the marginal benefit of doing 1-2 more mine levels even not counting minecarts/farm totems.

I disagree with you, sir!

(Also, you start losing next-day energy when you go to sleep after midnight. It’s really, really not that important to stay up as late as possible working.)


#384

Hey, no worries at all. I will say this though, coffee addicted is the way to play this game. I understand now you can brew coffee, I wouldn’t be without it at any point when playing. :)

I get very obsessive about maximizing in some games. I played Stardew prior to his last big patch and really obsessed over far too much of it. That’s okay, ConcernedApe even made the game available for people who want to do that. Maximize your crop space/use. Maximize your farming returns. Maximize the space used in the greenhouse, maximize your mining potential, maximize your relationship status with everyone in town, and every possible marriage character, etc, etc, etc. I mean seriously, the game is practically made for people to choose a path they like and take it to the ultimate result. Brilliant design.


#385

Stardew Valley + Rimworld. Heh.

If I am getting awesome resource in Skull Cavern… I’m not leaving either.


#386

I haven’t tried it yet, but I thought coffee’s benefit was only on player speed.


#387

Obsessing over Iridium hauls is mostly silly anyway.

Krobus sells Iridium Sprinklers on Friday for all of 10,000, and once you get the two Statues (one for a good evaluation at the end of Year 2 and one for 1,000,000 at the casino) you get plenty anyway.

In other news, goddammit apparently I missed a recipe on the cooking channel back in Fall of Year 1. Hopefully Gus will sell it to me?


#388

The Television does on occasion show reruns, but I am not sure how they are chosen…


#389

Nevermind, found it.

Beginning on Spring 7, a new recipe airs each Sunday for the first 2 years of the game. On Wednesday, a random recipe that has previously aired on a Sunday airs as a “Re-run”. Simply watching the channel will teach the player the recipe if it’s not yet known. The rotation of Sunday recipes repeats on a 2-year schedule.

Bleh. I may resort to modding my save.


#390

There are days i miss the original HM’s method of letting you just throw stuff in a cooking machine to see if it created a recipe. It’s easily exploited today in a world with Wiki but it would help for this.


#391

Sorry if this question was already asked, but is this game playable on a laptop with only a touch pad or does it need a controller? I really think my wife would like it but she will not use a controller or even hook up a regular mouse to her laptop (she’s weird, that’s why I married her). It’s on sale at GOG right now and I was thinking of picking it up.


#392

I wouldn’t want to play it in a track pad, no.


#393

I think she’d be fine. You can control it 100% with just the keyboard I believe. The mouse isn’t needed.

You don’t have to take my word for it though. This list the control schemes very easily broken out.

http://stardewvalleywiki.com/Controls

I mean if she doesn’t mind using keyboard shortcuts…

I mean most of the mouse driven stuff is for shortcuts and speeding things up, moving stacks. You can do that with a touchpad.


#394

Thanks, that looks like it might work. I wouldn’t want to play a game that way but I think she would. She’s currently playing Sims 3 with a pad and doing fine. Maybe if she likes it I’ll be able to talk her into using a controller.


#395

I played it on my desktop without a controller. I don’t even know that controller support was in when I first played it. Trackpads always suck compared to real mice but wireless mice perfect for laptops are like $10 now.


#396

You’re preaching to the choir. When I said my wife was weird, I meant that she’s stubborn and contrary. She doesn’t want a regular mouse for her laptop because…reasons, I guess. She thinks we have to much stuff in general and is pretty much opposed to buying anything. If she likes the game she might be open to trying a regular mouse or game controller, but not before.


#397

Maybe “my friend from work just gave this to me, he said he bought one too many…”

:P


#398

Update on multiplayer:

http://stardewvalley.net/stardew-valley-multiplayer-news/

Shortly after you begin the game, Robin will offer to build up to 3 cabins on your farm. Each cabin will house a farmhand, controlled by one of your friends.

Farmhands can do almost anything the main player can do. They can farm, mine, fight, fish, forage, marry NPCs and take part in festivals. Each player has their own inventory. When a farmhand is not connected, their inventory can be managed through a chest in their cabin.

You won’t need to set up a server to run multiplayer. Friends can be invited onto the farm through Steam. The invite mechanism for non-Steam versions is TBD, but likely to be similar in most cases.

A lot of players have requested player-to-player marriage. It’s an idea we like a lot, and want to make available as a feature. Player-to-player marriage won’t use the mermaid pendant, but rather an alternative method that requires a similar amount of effort to wooing an NPC. We’re still working out what that will be.

Local multiplayer, split-screen and PVP are not planned at this point.


#399

Seriously, ConcernedApe is amazing and the game is truly a labor of love. One thing I noticed in that statement though was the use of the term “we.”

Did he finally hire employees?


#400

I don’t think so. The post was written by a Chucklefish dev who implied he was working with ConcernedApe on multiplayer. I assume CA is partially offloading multiplayer to his publisher to handle multiple platforms/etc.