I’ll be talking about this more in the near future.
Fundamentally, because we are already very experienced at building ship designers, it made sense to bring this to Star Control so that each alien race doesn’t have to fly around in a single ship.
Similarly, I think a lot of the love of Star Control comes from the feeling that you’re in a galaxy that has been lived in for a long time. So much of what we’ve talked about crafting and such is already done and in the game. It was a pre-requisite to having lots of interesting places to visit, aliens to meet, items to find, etc.
When the player finishes the base game, they can take their ship and travel to other universes or continue with other adventures. I picture every ship being unique to that player…
…which mean every ship is going to look like the @#$@ Enterprise but still, it’ll be interesting to see people share different locations with each other since everyone is living in the same universe. (i.e. if you go to coordinates 4251,2925 and go to the third planet and it’s second outermost moon and have the “enhanced” or better thruster on your lander you’ll see there’s a plateau in the polar region that you can reach and then converse with an alien who will give you a Precursor shield for your landers that if you use to givist 9042,45 you can now land on the rainbow world safely.
That sort of thing is only possible because we are building all the quest, building stuff in game instead of having it all done in Maya, 3D studio. The stuff we can create, you can create.
There’s going to be a lot of new news this month. Stay tuned.