OS: Windows Vista, Windows 7, Windows 8
Processor: Intel Core 2 Quad 2.66 GHz or better
Memory: 2 GB RAM
Hard Disk Space: 12 GB free hard drive space
Video Card: NVIDIA GeForce 8600 or better
DirectX®: 9.0c or greater
It’s surprising because the game doesn’t really look that much better than the current game.
Have you seen V in person or in a high bit rate encode? Graphically it looks quite a bit better than IV. At a glance they are stylistically similar but V has much higher fidelity assets and effects.
Yeah, I meant to comment on this earlier, I didn’t play a lot of SFIV but I can tell it’s way nicer looking. For one thing, I thought SFIV looked “okay” to outright awful, but even watching compressed YT videos, I actually kind of want to get this just on the strength of the visuals alone. Certainly not on the strength of my ability to actually do well though. :)
Here is a comparison I took of 4 and 5 for my cousin, who was asking about SFV a few months back. Note - this isn’t a great 1:1 compare, they are from two totally different sources, but it’s just a rough approximation of the visual differences (note the much better lighting/ambient occlusion, for instance):
If anyone is interested in getting into the PC beta, Green Man Gaming is passing out the CD keys now, if you want to save a bit using their coupons. Good Way to get the game for $46 in the US.
Gives me something to play fighting-wise over than miko spamming in Love Max. ^_^
The third beta test is currently ongoing. I’ve only got in 3 matches so far (the matchmaking seems to be broken), but it’s pretty fun. I like the feel of this version better already than street fighter 4. And I’m a big street fighter 3: third strike guy.
I’ve got 2 beta gift invites for steam, first two people to ask in this thread I will send them to.
I’m not exactly thrilled to watch Birdie on fighting game tournament streams for the next few years. The fatso art design is kind of a turnoff and moves that add clutter to the ground always feel like a gimmick to me. Meh.
Every other character looks amazing though. Okay, maybe not R. Mika. Tone down the tits so I’m not embarrassed to watch!
What’s the background on Combofiend? Is he a Capcom community manager or part of the development team?
AFAIK, Peter “ComboFiend” Rosas was a Capcom USA community manager, but he became a co-designer on Ultra Street Fighter 4 (mainly working on balance) and continues to work on SF5 design as well as a lot of the CM stuff.
Combofiend was also a top player for many years. If you want cheaper than $60, Green man Gaming sells it for $45.
They’ve said that there will be no super street fighter V/ultras- instead they’re adding chars every couple of months, which you don’t have to pay for but can unlock through grinding.
If you’re someone who plays fighting games for the story, and are on PC, I’d probably recommend Arcsys games over SF. I’m not a big fan of them but they do story mode- even if it’s pretty visual novel-esque.
Holy shit…inflation and shitty Canadian dollar have wrecked me for controller pricing.
When I got my SF4 TE stick, it was $150 CAD. The SF5 one is $350 US. The SF4 gamepad was $20-30 CAD and the SF5 gamepad is $90 US. The dinky reduced-footprint stick was $50 CAD and now it’s…$130 US.
I thought about picking this up from Amazon for the PS4 to take advantage of the 20% off pricing, but then realized in order to play it with my son (because the AI will absolutely ruin the game for me with it’s cheating ways) I’d also need to pick up another controller, one that would probably ONLY get used for the occasional SFV match. I’m still considering it, it would be a fun callback to my high school days of just getting amazing at Street Fighter again, but I’m not sure. If there was some other game or games coming this year I’d want to couch co-op with him though… maybe I should do some research…
If you’re willing to use a pad, there’s a pad called the Hori Fighting Commander 4 that is very good for fighting games and has 6 face buttons for $35-40 in Gamestop. I use it myself for certain games.
That said, the netcode for the game is awesome, just a shade below Skullgirls level, so you’ll never need to play the AI.
SF5 should be more playable on pad than SF4 due to the lack of FADC.
More particularly, in the middle of some attack animations (really, at the start of them), you could start a Focus Attack, then dash immediately (forward forward), then flow into another move (or just generally get out of the original). Some of the better characters (as I remember it) could go into a Super or Ultra out of an FADC, letting you spring them on an opponent unexpectedly and very, very fast.
Realistically, I think it’s probably easier than, say, wavedashing in SSBM (almost as many Smashers with crippled hands as there are Starcraft pros), but with it removed in SF5, the controller-quality requirements for high level play are certainly diminished, though probably not eliminated at the very highest levels (though I seem to recall some–was it Soul Calibur instead of SF4?–pro who was routinely hitting top-8s with a gamepad).