The Division 2 - Make Washington D.C. Great Again

“Hey, guys, we’re adding a super-cool feature that is going to be the signature end-game feature of our title! But only .00001% of the player base can access it! Excited yet?”

I’m sure the devs planned to release matchmaking once the catasses beat it, got their name on the plaque, and got all the mechanics down… but that’s a terrible idea. What in the hell were they thinking, that 99.9% of the player base with be okay just twiddling their thumbs and watching a select few other people get to play new content while they’re bored with nothing new to do in the game?

This dev team has been straight up idiots on multiple fronts since the game released. It’s a decent game and all, but I am not impressed in the least.

Ubisoft said on their investor call that this game failed to meet sales expectations on Xbox One and PS4. Uplay purchases on PC were much higher than any previous titles likely due to them dropping Steam.

I just hope the planned raid content is more interesting.

Tidal Basin Stronghold was a boring location. :(

It’s totally idiotic. Part of the fun is the act of discovery. Instead, everyone is going to watch how a select few hardcore groups will figure everything out, and then just mimic it if they ever open up matchmaking.

And you’re right; the degree they’re fumbling post-launch is galling, especially considering how much of the game they nailed at launch. This was one of my serious GOTY candidates, but they’re making me reconsider.

Hey, let’s stop bellyaching, get 8 of us together here, beat that raid and inscribe a QT3 Sh1t b0nerz plaque. :-P

Are there even eight of us on the same platform in here?

Not to mention timezone. :)

We cannot let the confines of hardware platforms or the space-time continuum limit us.


Super happy that they included accuracy in the stats. Sometime this week I’ll probably respec back into Survivalist, just to see how much impact on my AR accuracy the Sharpshooter tree has.

Has anyone tried the new recalibration yet? Are the old caps on pre-patch recalibrated items still in place or does it go higher now?

Raids … are hard, who would have trough.

Nobody has completed the raid on console yet.

This is a good game, but is kind of like a giant airplane stuck on a jungle with a really bad airport with a dirt track.
Is going to die on the vine, this one.

It needs a couple of come-to-jesus patches like the first one had. I never played TD1 before 1.3, and, from what I hear, I’m glad I didn’t, because TD1 is in my top 10.

Tried the raid for a few hours Thursday night. Banged our head against the first boss for at least 2 hours, then called it a night.

It’s wayyyyy too hard for a first boss in the game’s first raid. Very mechanically dense, and the boss’s aggro mechanic is really dodgy (sometimes he’ll just ignore the person he’s focused on for a few seconds, and I don’t understand why). It’s also very unforgiving if you screw anything up - Boomer will literally full heal if you mess up.

I’m still gobsmacked that they put in the time to create this massive new area, only to create content within it that a tiny fraction of their actual playerbase will ever see or finish - both because of the difficulty, and the lack of matchmaking. Honestly, a less complicated “raid” that could be done with seven other randoms, with a few added mechanics, but nothing quite so unforgiving - basically like a feature-length heroic difficulty mission or something with multiple bosses - would have been a blast.

Instead, I haven’t bothered to try and get in another group since, and I may just be done with the game, despite getting the “Year One” pass (which in this update amounted to two easy, exclusive 10 minute “missions”).

Division 2 was a lot of fun for a while, but Massive have badly fumbled virtually everything about the game post-launch – including last minute cancellations of planned changes TWICE, after outrage from their own players. It feels like they don’t know what they are doing.

Is the raid only to be attempted once you are in WT5? Does it scale if you have less than 8 players?

Thank you folks for beta testing this game until I jump in in 2 years time, when everything will be fine tuned. Just like TD1.

TD1 also has a lot of “are you fucking kidding me” contrived raids, i.e. incursions and resistance. It seems like Massive like to tell people to git gud.

Yes and no. You have to be over GS 490 for the raid, and it doesn’t scale at all on the number of players.

I’m sure they’ll introduce difficulty tiers for raid soon and move the current difficulty to challenging/heroic while simultaneously giving access to the masses, with rewards to match of course.

As for the game overall, I’m still having fun. I haven’t logged in much during the last month but now that we have an event live and new ways to acquire BPs I’m enjoying the grind. Managed to get 17 keys (20+ caches) over the weekend and I’m looking forward to hitting the dailies/weeklies when they reset. The core gameplay is still tons of fan and I already have a new build lined up that I want to test.




Some people who create surveys should be shot. I’d be happy to give them 5-10 minutes to tell them about what I think of The Division 2.

But 30?