The Outer Worlds - Obsidian's Fallout New Vegas in Space

I think they’re MS owned now? They might have funding for the next one regardless.

Hell yea, hope all that Microsoft money spends as well as it did for State of Decay 2 and Crackdown 2 & 3.

Really? Exactly where have people been saying this? I haven’t heard anyone say this.

In the last 15 years Obsidian has put out some of my all time favorite games, and many games that I’ve loved for a variety of reasons, stuff like Neverwinter Nights 2 (especially Storm of Zehir), Fallout New Vegas, Pillars 1 and 2, Tyranny, Alpha Protocol, and Pathfinder Adventures - heck, I even thought The Stick of Truth was pretty cute. If that’s a “rut” I hope they never get out of it.

I haven’t read any comments on places like Era, Reddit, or anything in the usual places new games are talked about where someone suggested this was the “worst game ever made”, certainly. In fact, it’s been quite the opposite in most of the comments and threads I’ve skimmed, generally. You’ll have the occasional “this game looks dated and brown” type stuff, or people that want it to be turn based, or third person, or whatever, you’ll never please everyone, but “worst game ever made”…seems like the hottest of takes.

This looks like the worst game ever made!

Actually it looks ok but I bet the tone/humour falls flat. I didn’t even realise it was going to be on MS Game Pass for PC, I was all set for Epic!

The Tokyo video lowered my excitement for it. Looks too much like Fallout. Just more of the same. Which probably isn’t fair, but it looked kind of bland in that video.

I am still adequately hyped for this, when it hits gamepass.

Is it your position that there are too many games like Fallout on the market? Would you have been happier if it looked like Call of Duty?

It’s not that, but I didn’t really enjoy Fallout, and it looks like Fallout with a different skin to me. It didn’t look unique or interesting. The game might be much more than I got from that video, it just didn’t do it for me.

Cool! But US $1 billion dollars in sales says that you are in a rather small minority. Fallout 4 cleared 750 mil in the first 24 hours and then went on to outsell Skyrim so somebody wanted to play it, innit?

Get out.

I guess they signed up a contract before MS acquisition, so you still may need to use EGS!

Well that’s sub-optimal!

I’d agree that we really didn’t have many Fallout-like game. Fallout 1 was a game with small but interconnected world that felt like it doesn’t exist for the sake of the player but rather on its own. It didn’t have a clear progression or tiers of difficulty and could be travelled through in a variety of ways. Of course it was very ambitious and raised a lot of problems, and the balance was bad. But you could see all the options. You didn’t need dialogue option to decide that some person is going to die, and this was one of the most obvious things about it even if it sounds immature. Same with idiot character everyone remembers - it wasn’t very interesting way to play the game but the point was there was an option.

Not even Fallout 2 is like Fallout 1, it’s much more of a game of separate modules not connected much. Plus it decided to double down on dumb but memorable possibilities and somewhat succeeded, everyone remembers you can be a pornstar or join mafia or sell your wife to the slavers. Arcanum and Fallout New Vegas are somewhere in between.

I’d say Divinity Original Sin games give me a similar vibe to Fallout, but their worlds are separated into maps and you have a very limited town environments while in Fallout 1 you probably spend more than half of your time in some sort of town. That led to you deciding how much violence the game will have. In DOS (and most other RPGs) the world of violence and peace exist in parallel with a very few connections, Fallout 1 (and to a lesser extent later Fallout games, especially NV and somewhat in a way 4) is rare cause it’s all a coherent whole in it.

We know for sure they’ll be on Game Pass on Day One (Oct 25, if it releases as scheduled). The only thing we don’t know is if that’s Game Pass on Xbox only, or PC as well.

I understand what you’re saying. Fallout 3 was revolutionary for its time because it brought the wasteland into first person. But once it’s been made, it’s not necessarily the best way to go forward. The shooting action will never match true FPSs, the scenery isn’t as impressive etc. I think a 3rd person or isometric point of view, with less emphasis on action and more on interaction, would have made the setting of the game stand out more. Right now, it feels like the wasteland with a little splash of color.

This looks like fun, and I’ll no doubt get it. Having purchased two games now on the EGS, and lived to tell the tale (so far!), I’m not scared of that!

I really like the Fallout games from Fallout 3 onward. I loved 1 and 2, but they were really very different of course. F3, F:NV, F4, and even F:76 are really good open-world explore-shoot-loot-repeat games with a setting that has become increasingly divorced from any coherent lore or storyline, but which at the same time has become more and more game-friendly and flexible. Whether that’s a tradeoff that works for you is a personal thing. For me, yeah, I’m fine with it. The original Fallout setting had a cool concept, but no real story.

I was replaying Fallout 4 this summer and that really renewed my glowing assessment of it.

Playing it on Survival difficulty improved the experience immensely and if you squint really hard it almost felt like wandering through a STALKER environment where potential death is around every corner. I threw a few mods on it that created more dynamic and intense weather, nights that were nearly pitch black, and mods that made the environment look much more like New England with species of trees native to the region. You can just go out exploring the wasteland ignoring narrative, spend time collecting resources and building little shantytowns if you wanted, or buckle down and follow the various story threads.

I see where Fallout 4 falls short in the narrative and choice department, but that’s fine by me because I don’t always want to spend most of my play session reading tomes and tomes of written text and dialog choices. The gun modding and gunplay was a real highlight for me in 4 and was good enough to be considered a slightly janky FPS akin to something like Sniper Ghost Warrior.

Outer Worlds is Obsidian’s answer to not getting the Fallout license in order to make a follow-up to New Vegas (is that official? Not sure - I am certain it’s at least a big part of it though) and to expect Outer Words to play like anything other than Fallout is a little silly. It would be like expecting a Dark Souls successor to be a first person game.

I think this is going to be a lot of fun, though I don’t believe it will be my GOTY or anything, I’m sure I’ll have a great time with it and maybe even give it a second play through as it’s supposedly densely packed with story branches and overall fairly short. Seems like a cool way to play an RPG?

I don’t know. I’d be a lot less cool with a really intricate RPG losing hours of progress due to a save glitch than when Borderlands 3 lost the files for some players.