Tabletop Playground just came out into Early Access on Steam on the 15th. Just thought I’d give a quick opinion thingy.
I picked up Tabletop Simulator right after it was available, and made a bunch of mods for it early on, but grew frustrated with the awful physics and janky UI and stuff falling through the table (still happens) and the general lack of updates or improvements. So I have been waiting/hoping for something to come along and challenge TTS for the top spot. Tabletopia didn’t do it for me either.
Friday while going through the Steam “stuff on sale” page I ran across Tabletop Playground, which had just come out apparently. So I watched the two videos, read the handful of posts in the forum and bought it. I already like it better than TTS. The physics are smooth so far, haven’t had many issues with knocking things around accidentally or stuff falling through the table. I noted a couple things I was missing on the forum and got a quick response from the dev.
It seems like it is designed for gaming from the ground up, a feeling I never got with TTS, which seemed to be designed so you could “flip” the table (all the early adverts were centered on that, which didn’t help my impression).
Rotation works as expected, if you select a group it rotates centered on the object you click on.
The measuring tool is adjustable to at least some degree, the one in TTS is fixed.
It does need a means of making the measuring tool stick, to make miniatures style games easier.
Modding so far has been quick and easy and mostly painless. I ran into some minor trouble trying to import some models and get their collision boxes to match but that is almost entirely on myself and the source of the models and not TTP. I’m no great wiz at modelling but thought I might get away with making a hexagon lol.
No means of writing anything at present, that I am aware of (probably just didn’t see that either) but the writing stuff in TTS never was very useful either. It does track multi-state counters and such.
Not a ton of mods available at the moment but it just came out, and there is a decent enough selection to get a feel for what it can do.
Supports scripting from the start, I suck at that worse than modelling but its there for those with the know-how.
Has VR support, I don’t have VR so no opinion there.
I’ve got three mods in progress at the moment and look forward to playing some games on it soon. Currently battling my collection of antiquated 3d programs to try and get some hexagons in the game and textured.
It’s on sale on Steam till the 22nd, and the dev is offering 4 packs over on Humble Store.
To sum up, it ain’t perfect, but I’m already liking it better than the competition. Worth a look.
Edit: and no sooner did I type that and go back into the program I discovered a small bug with one of the modules used in the videos where some units sink partway into the tabletop when placed adjacent to others. Still, they didn’t fall through, so there’s that.