Valve expects some modder will fix Half-Life: Alyx

Doom Eternal’s movement is not that far removed from Unreal Tournament 2003/2004 which included a similar mechanic for double shifting in various directions. The only thing that was missing was a ledge grab.

I’m really kind of mindblown that @tomchick and @Telefrog think these things are so far apart as to not be comparable. You must not be playing the same games I am. The way a “level” unfolds in Doom 2016 and Doom Eternal matches up quite nicely with the original games. The only true difference is the one @TheSHEEEP points out… you gain your ammo and health in a new way that augments standard pickups left on the ground. Even the exploration is very similar for finding secrets once encounters have been successfully completed with the enemies.

I’ll also say that Skyrim is indeed an evolution of the Elder Scrolls Arena, Daggerfall and Morrowind… all classic RPGs.