I played the demo for journey of the gods a while ago and wasn’t too impressed. I’m happy keeping my Quest as a beat saber machine. Super Hot VR and Pistol Whip are cool though.

I also just bought Moss, Job Simulator, and Virtual Virtual Reality for quest. Should be fun!

Yeah, Journey of the Gods was pretty disappointing, and is definitely overrated. Lots of other good stuff on Quest though. I bet we see a whole bunch of new stuff coming out in 2020, since it looks like everyone and their grandmother got one this holiday.

I played two races in the Quest beta of Dash Dash World, and it was pretty good. A fine translation of the kart genre to VR, pleasing art style, varied locations, fun weapons, drifting, boosters, parts of the map you have to avoid, etc. It has loot boxes that worried me at first but it’s all cosmetic shit.

Are the tracks all flat? Can you play with just AI?

We need a good racing game, but I’ve played a lot of Mario Kart and that’s a tough benchmark to beat. :)

The beta always have a matchmaking period, but I guess that is because is a beta? In fact you are joined by other 3 people, but the races are of 8 races, I guess the other 4 are AI?
I don’t even know how many tracks the full game is going to have. edit: this trailer shows a loop at the end

I signed up for beta and will trial it on the kids once the key arrives

I’ve been playing some Synth Riders today, and while decent with a good song (and the bigger song variety is nice), it’s a far cry from Beat Saber. In a way it shows how good Beat Saber is, how it wasn’t trivial to make a best seller and why the market needed some time to produce one, you have to make correctly lots of small decisions that form a full game. Examples:

  1. The moment to moment gameplay of BS feels better than SR, it’s more satisfying. Slicing blocks with light saber >> touching spheres with your hand-spheres.
  2. The direction system of BS gives a much bigger depth and variety to the game. A ball in SR in the “top left” quadrant is more or less the same always. In BS, a block in the same area can give more, as it will feel and play different if it’s a downward cut, a upward cut, a diagonal, etc.
  3. SR introduced at some point the Force mode, where you have to ‘punch’ the notes, in addition to be accurate. I think the dev knew something was missing in his game so he was trying to fix it (without copying directly other games). I like it, as at lest it gives a ‘workout’ aspect to the game.
    The problem is that some songs aren’t designed for this mode, it feels a bit clunky when it throws 6 super close notes, you can punch the first one, but in no realistic way you do the same with the rest.
  4. Something I noticed today, it’s something small but at the same time very indicative of the types of the small but important flaws SR have: the main factor’s in the score is how accurate you are hitting the center of each note, right? Well, given how players usually play (arms more or less close to the body, below head, in the chest/shoulders area) and given the still-limited FOV of current headsets, you won’t see your own hands most of the time! So unless you play with your arms stretched in front of you, you are never sure how accurate you are being in hitting well the notes, I usually only have a vague idea while playing.

What do you think of the Beat Saber 360 tracks?

I’ve recently started adding the Oculus Quest to my fitness regime. I run about 5 miles per day, 6 days per week but I was looking for other low hassle fitness activities. The Quest seems to fit this niche nicely.

So far I’ve got Beat Saber, The Thrill of The Fight and The Climb.
Beat Saber is awesome and spikes my heart rate quite nicely
The Thrill of The Fight is… OK. It’s a great workout but I’ve never been a boxer and so I just flail about ineffectually ;)
The Climb is fun but far too chilled and not exactly workout material.

Can anyone recommend any other games that are good for fitness?

Is Pistol Whip to light? I find myself kind of tired after a game or two but then I run slightly less than 5 miles per day . . .

I like Audica more than Beat Saber. Shooting laser pistols is more appealing to me than swinging light sabers and it makes for a fun, upper-body workout.

There’s a new fitness-focused game I’d like to try called Box VR. That one is getting decent reviews but $30 is a bit much so I’m waiting for a sale.

I wouldn’t say it’s that new. It is a proper ‘workout’, since there is no game to it - it’s just punching and ducking to music. I found it pretty dull and would much rather Thrill of the Fight.

Adding my own music was a good thing but it took way too long to generate a level. And there was no haptic feedback when you hit something, it just felt wrong.

This was a while back so maybe it’s better now.

Ack, you’re right, It came out back in May. WE REGRET THE ERROR

I’m curious to try it. Looks like a more physical experience, less about hand-eye coordination like Audica or Beat Saber and more about form and movement.

I should check out Thrill of the Fight since it’s only $10.

Bought it. Played it. Trying to catch my breath. WOOF

My favorite workout game is AudioShield, since you can easily use your own music. It’s not on the Quest, but does work via Quest Link.

Your shoulders are probably going to hurt tomorrow and the day after. I speak from experience.

Some Oculus news

-Oculus Go is now $150
-Facebook has made a patent for what it seems a VR force feedback glove (not that patents are indications of future commercial products)
-Until you Fall is free this weekened
-Path of the Warrior coop mode released (and featuring Cross-Play)
-Rec Room Quest version has released the Laser Tag rooms, before that mode was missing
-Fail Factory! released.

Good. I will wait for a $99 sale. I’m sure it’s coming, even if it takes 18 months.

Audica has been released for Oculus Quest. From Harmonix, the makers of Rock Band, etc. Very recommended!

Nice! How is it in terms of satisfying learning curve compared to Beat Saber?

I really like Pistol Whip but it seems like its skill ceiling is pretty modest without much longevity. Compared to Beat Saber where I’m still having fun playing many of the same songs. Wondering how Audica compares.