It comes with a few demos so those are the logical place to start. After that look back in the thread here for all the recommendations!

You can also start browsing the store and wish-listing things. :)

The Room VR is really good. I played it via the Link on Steam, but it’s also on the Quest store. Walkabout Minigolf if pretty good. Beat Saber of course. When you are ready to try a Steam game using Link, Half-Life Alyx is awesome.

Welp, FWIW, HP .nl were quite nice to deal with. No hours of waiting to speak to a tech. They were sufficiently impressed by my troubleshooting effort to just order me a new unit right after hearing my story. Huh. They didn’t have them on stock, so we’ll see when it gets here. Might be weeks, might be months, might be days.

Thanks Rob, that sounds about my speed. I am not sure that my laptop (1060) can handle Alyx, but I’ll explore PC link stuff later.

And of course il2. Go shoot some fokkers. Dance among the clouds in a spitfire. Touch the face of god.

Awesome. Hopefully it’ll be super short.
Which makes me wonder… is there some way we can get an extended warranty? I feel like it’s just a matter of time before these all die.

Yes they sell extended warranty packages.

Why some VR games are still so janky? Why the initial logo of this game blinks? Why you can see the steamvr ‘wireframe’ view in between level loads of this other game? Why this splash screen is presented to low with respect the player’s eyes if the rest of the game seem to be at adequate height? etc

Also, I dropped Ven Vr. It was a medicore platformer that after the first four levels (1/3 of the game?) didn’t use the VR perspective or controls in an interesting or novel way. I have been playing some Mario games on the last months and well, obviously it can’t be compared in execution, variety, polish etc. It does some things good, as the control of the character, and other things bad, like being killed by a single hit of any enemy. The standard of these games is two be dead in two hits at least, not one! There are plenty of checkpoints to compensate, but it’s a bad way to ‘fix’ it.

FTFY.

We’re barely out of the “dancing bears”* phase of VR gaming, and moving into the “cheapy mobile title/Indie asset flip” era when it comes to native VR titles. Lack of polish all the way around to go with mostly banal game play.

  • It’s not how well the bears dance, but that they can dance at all

Hah. I was going to ask what is the ‘dancing bears’ phase, but I see… very appropriate.

So I’m quite enjoying my G2 over my old Rift CV1, but one thing I’m noticing as I play Oculus shooter games is that the angle of the controller’s handgrip doesn’t match well against the in-screen representation. I wind up needing to awkwardly angle my wrist in order to aim down sights.

Has anyone else noticed this? I haven’t been able to find a ‘edit angle representation’ for the controllers, but does anyone know of such an ability anywhere?

I find that can be true with any controller (haven’t tried the Knuckles, so I don’t know about that). My aim was terrible in Alyx on two different iterations of Touch controllers until I got the laser sight.

Maybe try OpenVR Input Emulator, it used to be the go to for this kind of things (I read forum threads where people used it to adjust the angle of WMR controllers in the past).

Mmm I’m thinking on buying this VR bundle for Quest, if only to give more variety to my daily exercise routine with these two

This seems a good idea for VR

This is a pure copy of BS but hey…

Also there is a third one that could be decent, but seems very early

I’m coming from the Rift CV1 controllers and those were pretty much bang-on for Robo Recall. I was really hoping there was a software solution for this. It seems like it should be fairly trivial to implement.

My easy go-to VR recommendation In Death: Unchained is 20% off, with a ‘big update’ due to land in 5 or so days:

And there’s a Steam sale. The following are currently in my cart. Which should I keep? And which will fall by the way?

  • BONEWORKS for $23.99
  • The Walking Dead: Saints & Sinners Tourist Edition for $39.99 (side note, is the Tourist Edition worth the extra $8?)
  • Arizona Sunshine for $14.79
  • The Room VR: A Dark Matter for $20.09
  • Project CARS 3 Deluxe Edition for $66.49 (because the other thread has convinced me I must have it)

I really enjoyed Arizona Sunshine. It’s really tense, and has co-op.

It’s weird to see a market where games are still ‘expensive’.

I think I would get either Arizona Sunshine or The Walking Dead but not both at the same time. TWD is the better game to me but, of course, it’s more expensive. You might enjoy Arizona now and hold off until TWD is cheaper. The rest look like good picks but I’m waiting for cheaper prices on The Room and Project Cars 3.

The VR title I’m thinking about getting is Until You Fall for $18.74.

I agree! Between my Game Pass sub and all the free Epic games, I’ve almost stopped participating in Steam sales. But I LOVE Steam sales! If I want to buy anything, I have to keep in mind the feeling of when games leave Game Pass, not when they arrive. :)