So Skyrim in VR, seems pretty cool. Really transforms the experience. And also brings to the fore how clunky and dated some of it is, but hey - I still dig it. :)
The Touch support… it works. At least it has a proper move/rotate scheme on dual analogues, and you don’t need to click the stick like in F4VR.
Nothing is remappable though. There’s a choice between left and right-handed control, which basically sets your bow-holding hand and swaps the move/rotate sticks around. I wish these two functions were seperate! I want move on the left stick, but would like to hold the bow in my right hand. Can’t do it. :P
The bow is cool though, there’s an option to make it a proper two-hand controlled weapon like most common VR archery games. With the OP nature of Skyrim stealthy archery this is sure to be fun!
You physically flail melee weapons around to fight, and physically block with the shield. You can turn on a physical ‘crouch to sneak’ too if you’re getting super crazy. And a physical ‘swim’ which I guess is like the horrendous Fallout 4 VR swimming where you have to flap your arms… no thanks. :)
It runs phenomenally well; my setup is blitzing frames at the ‘high’ preset in around 2ms on the GPU so I cranked all the sliders and supersampling. Still plenty of performance headroom so it’s kind of annoying that they didn’t make it look better.
I needed some minor ini tweaking as per usual to get it where I wanted:
- disable the ‘go where you point’ movement
- turn off the blurry TAA (supersampling works well for jaggies, and temporal shimmering isn’t too bad with TAA off)
- hack the ‘comfort vignette’ setting (because disabling both comfort and TAA makes the menus disappear! Yes really.)
- disable the gamepad (had some issue where my Touch controls were not rotating smoothly, disabling gamepad fixed it)
Oh there is a slider for ‘height’ but it doesn’t go far enough to compensate for seated play, so if you’re not playing standing up you’re basically role-playing a dwarf in the game.
DeepT
1929
Unfortunately Skyrim VR is a seperate, full price purchase.
Yes I wish that it were cheaper too.
Most Bethesda stuff comes down in price… including Skyrim all the other times :) I think this is the week they harvest bold, rich men like Profanicus, and I’ll be able to try it out in a while. I assume it’s moddable too, so maybe some visual upgrades will be incoming. I’ve also got zero interest in any config faff.
Thanks for the impressions.
No idea what that is but scantily clad women labelled as ‘forceable’ are probably not what this forum needs…
Teiman
1935
Yea, thats a dirty dirty video. Of the type that make young teenages very happy. I advice against watching such a naughtiness. Thats why is not embedded but linked.
Edit:
I hope it don’t offend anybody. Theres no nudity and profanity. Or so I think. Anyway is correctly flagged, so somebody quick to offend can skip it. I believe is interesting from a philosophical point of view. Had it really be bad for the forum, I would instantly delete it.
Heh not rich but I got one hobby and few vices or expenses… and Skyrim is one of my favourite games, and VR one of my favourite techs. :)
Yeah reports already coming in that mods are working (as long as they don’t use ScriptExtender). It needs a high res texture pack to start with.
It’s maybe a less offensive video when you (probably correctly) assume an overweight dude on the other end of that VR headset instead of woman proposed by the avatar.
JMR
1939
Can Skyrim VR use mods made for regular Skyrim?
It’s really fantastic. I’ve been playing about an hour a night, I’m also doing better in races now.
Teiman
1941
Is strange that the VR we have now really works and is freaking cool. But mostly work for us, the users, for the people creating content is a huge hill to climb for very little for rewards.
I don’t think this generation of VR is going to fail, one way or another is going to stick around, maybe slowly evolving until it finds a way to success.
The thing that surprised me with VR is that watching a image in a TV is completely different experience than being in that image in VR. The VR emulation make everything much more personal, a experience you have inside, while we are distanced from images we see in 2D.
Watching a nice place in VR feels like you visited that place and learned something from it. Like a real experience.
Something that would be a transformative experience is to experience ballet or perhaps opera in Vr. Lapdancing kind of sell it, but the sex angle kind of distracts too much.
Humans are a awesome animal, and dancing is one of the most amazing things we have invented.
As long as they don’t use SKSE or similar they should work
Sounds similar to Skyrim SE as far as mods go then.
meeper
1944
I pulled the trigger on this. Thanks for letting us know!
I’ve been itching for some sim VR goodness that doesn’t take place in outer space.
good man! if you need tips, tricks and encouragement, have a look at theair combat thread
If you don’t want to be a dwarf you can probably install OpenVR advanced settings – under the accessibility tab, you can set a height offset. I use this for Fallout 4 VR so I can sit and still be eye level with everyone.
Surely this generation of VR either has or hasn’t failed already. We’re already getting mid-generation refreshes and the next true generation is surely not that far away. By the time someone starting development on a AAA VR game now releases it, new hardware will be out.
How exactly are they getting limb motion tracked that well in the video? Multiple controllers attached to the legs/arms/waist/hip?
You mean it’s not based on the SE? Which I think upgraded the textures somewhat.