I bought it but haven’t found more than ten minutes to spend with it. That’s all tutorial. Only thing I know is that the combat animations are way too long.
They turn off, you know! One of the first settings I set.
I bought it on the Switch. Playing it on the TV so far. Does feel a little weird that I am not looking at the game in my hands.
Of course today was a day that work went on to 10:30 at night to research client issues. So only played the first two missions. Already lost the third mission on normal difficulty. As my character died she let me know to concentrate on critical hits (thank you I whispered).
There are sliders where you change aspects of the difficulty. Such as the special commander power, economy, or damage received. I can not remember if that was in Advanced Wars.
The game is very bright and vibrant. Voice Acting is fine for what it is.
Combat Animations have several choices, Commander Only, Your turn only, or Never.
There is a color blind setting in case that is important to anyone.
When I had surgery many years ago I played Advanced Wars the whole time I was recovering so I have a soft spot for it and am glad someone is attempting to get that nostalgic feel and so far I think they are succeeding.
As far as it being asymmetric it certainly hits that spot since I went first and the AI just had to eat it (in your face AI).
I’m early on it as well, so it’s mostly tutorial so far.
Early impressions are very good, but it’s a bit unrefined in places. It doesn’t default select an enemy when you attack, for example.
I did notice on another forum that there is a way to save scum— excuse me, recover on long battle. If you exit, it saves the state. Keep playing, and if/when everything goes to shit, just Home and close the game. Restart and go into the campaign again and you’ll be back to the exit state.
It’s inconvenient but with systems like this I exit the game and zip up the save files. I have shortcuts on the desktop to the save locations to get to the files more efficiently. It’s a hassle but it beats having to restart and replay long (many times, tedious) missions.
I’ve been reading that the late game is a slog, meaning that the inability to save scum means replaying tediously difficult one-hour+ missions in their entirety. Advance Wars was that way too, so I’m not totally surprised, but am disappointed. Doing the hard exits and backing up save files are good workarounds, but probably more work than I’m wanting to do. I’ve also heard that it’s grindy in part due to its symmetry; that since everyone has the same units, it can take a while to gain the upper hand.
For me, this has gone from a “buy immediately” to “wait a few months for a Steam sale” kind of game in a matter of days.
I keep hoping that one day, developers will remember that having a sensible save game system is a positive thing that will encourage people to buy their game and reach all that late-game content that they spent so long designing, but I guess that day is still a long way off.
The save system is an easy argument for me.
How many people will they piss off if they have save anywhere and an ironman mode? Answer: Probably none.
How many people will they piss off if they have a save only when we want you to mode? Answer: Some.
This is well said.
They’ve announced the first patch and some mid-term plans for improving the game … don’t see anything about changing the save system.
Just to throw in my own opinion, I played a few hours of this over the weekend, and… it’s fine. I think it might even be a little better than that, but I tend to like these games with Fire Emblem or at least Into the Breach style unit advancement, but we’re really just talking about straight Advance Wars here, so it’s only about 70% for me instead of 100% for me. I don’t regret grabbing it, but when I sat down last night to cool off after the Super Bowl, I went back into hour 100-whatever of Slay the Spire instead of hour 3-4 with this without much thinking about it.
I find playing on the Switch to be a good choice. Even though some maps can get long, I tend to play a little bit at a time anyway so it never feels too long.
I do have a few annoyances which probably has more to do with my not knowing basic commands on the Switch. Like how to move out of campaign mode into one of the game types. I also cannot figure out if it is possible to play a multi player map with AI. I changed the difficulty mode on the Campaign but not sure if those settings are used on the Arcade mode.
Dusty’s Co-op Tower Defense
Someone used a lot of ingenuity to create a TBS Tower Defense Scenario. I think it is unbalanced for what gets thrown at you (need to earn more gold per turn). None the less pretty impressive what the designer was able to do.
A stage drama for cross-play in two acts:
People keep saying, “Why doesn’t Sony allow more people to have it?” We’re open for business on this one. All it takes is for publishers and developers who wish to permission it. As ever, just work with your PlayStation account manager, and they will walk you through the steps that we’ve learned through our partnership with Epic on how this works. I don’t believe right now there is any gating factor on that. I think they’re open to make proposals, because the Fortnite thing worked pretty well.
CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.
We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.
From our side, we can literally toggle a switch and have it working. Of course policy work might be more complicated for Sony.
Just wanted to provide some balance on the issue and say that it certainly isn’t a question of developers having not contacted their account managers or having dropped the ball. We were told no.
Sony dgaf. They need to lose a generation again to care a tiny bit. Pre-PS3 Sony is back in full force.
Yep. Look how awful Microsoft was in the lead up to the Xbox One launch. It took a good ass kicking for them to get back in line, now the same needs to happen with Sony.
Finally got around to trying this and it’s quite a bit of fun. Seemingly simple at first glance but it’s ramping up quickly. I haven’t got very along in the campaign and still learning the basics but it reminds me a lot of Battle for Wesnoth, of which I have many fond memories, despite it being sort of linear in its approach to finding success in a given mission…where one big screw-up can mean total failure.
A bit off-topic but just looked into BfW and it’s still getting updates: https://store.steampowered.com/app/599390/Battle_for_Wesnoth/
Their decision to not update all of my PSN games to work on PS4 probably pisses me off more than anything else this generation.
Without a PS Vita release I am sure this game will be a total and complete failure.
Switch is the new Vita.