Ah, yes, that’s a good way to think of it, Chaplin. It is a bit weird that they ask you to get invested in a particular gun, but then it’s totally luck of the draw whether you’re going to use it. But World War Z clearly wants you to vary which guns you’re using, even within a mission. For instance, any weapon xp you earn after a gun hits its level threshold is wasted, which incentivizes using multiple weapons instead of just focusing on your favorite during any given mission.
Also, for some dumb reason, there are a ton of unique weapons available to me in the Steam release, even without buying any of the DLC. Which undermines the whole weapon leveling scheme! Why would I painstakingly level up the shotgun when I already have some gaudily painted super-advanced shotgun with a silencer?
Apparently, there’s more to the weapons system when you start earning prestige ranks (?) for the classes, so maybe it makes more sense later. But for now, what a great way to undermine your own design, dumbasses. It’s so frustrating to see developers flailing around trying to market their games as Call of Duty alternatives at the expense of their own design concepts.
Boom goes the dynamite!