I played the game to completion, and in hindsight, I think two stars is harsh, but three would be accurate.
I simply can’t understand those fans who claim the game is “the best horror game they’ve ever played”, or praise the “unbearable tension”.
What I experienced wasn’t tension which was created by a brilliant atmosphere, or a product of incredible game design. It was tension driven by a sense of “oh god I hope I don’t have to do this entire damn section all over again”, or “I have work in the morning, shall I continue and risk making no progress or having to hide under a table for five minutes while the Alien plods around, and have to quit after twenty minutes as I really need to go to bed”.
This is my kind of game. All the way. I LOVE stealth games, and I have the patience of a saint.
But in truth, the save system killed the experience for me. I hear a lot of comments along the lines of “there are save points every X minutes”, and so on, but that was not my experience at all – so much time was spent hiding in lockers or static in order to avoid being killed and having to replay something all over again, the lack of a save anywhere function killed it.
The most unsettling aspect of the game for me was the Working Joes. They were perfectly judged. In all honesty, I would have preferred the game with no Alien at all – it would have still been fantastic. But this archaic save system seems to have succeeded into fooling the hardcore fanboys into thinking it’s a super tense, masterful horror experience, and woe betide it’s detractors (“lack of skill blah blah” – usual comments, it’s not a hard game and some people just found it dull, deal with it) when in fact it’s simply makes you feel little more than a sense of how little bloody free time you have in your life.
Such a shame. I would give so many aspects of the game 9/10, but the save system ruins it. The Alien with a save anywhere system would have been great, no Alien with the current save system would have been great.
Just didn’t work for me I’m afraid.