Here’s my dream game. First the game must be an open world and with a very large map. Skyrim size would be a minimum, Daggerfall size would be preferred. The map can be procedurally generated with lots of places to explore like the Eldar Scroll or Fallout games. Most of the interior places can be procedurally generated, however certain quest areas would be hand drawn or procedurally generated with very narrow parameters to ensure consistency. More on quests later. Basically the map must be large with lots of places to explore.
At first I was thinking that the game could be a FPS type game, but a 3d third person game with the capability of being able to control 4 – 6 people would be better.
The rpg elements would be similar to State of Decay where your character gains proficiency’s, but doesn’t become godlike. In fact you would need to build your own community or join a faction to survive and then be able to play any character within that Faction that’s not restricted to being an NPC, because your original character can die. Obviously you wouldn’t want to play a farmer, cook or guard because that would become boring real quick, but you may need them if you choose to form a settlement. You could also form a small group to go out and explore or do quests. Your characters would have specializations for example a melee fighter would have to choose between 1 handed weapons or 2 handed as their primary proficiency. For their secondary proficiency you can choose between a ranged weapon or a hand held proficiency not chosen as your primary. Each proficiency would have 6 stars and your primary proficiency could reach 6 stars while your secondary could only go as high as 3 stars. Each proficiency would have sub groups. For instance 1 hand weapon would be divided into edge and blunt weapons and 2 handed weapons would be broken down to edge, blunt and pole arm.
Communities are the place where your PC’s live. The community could be a house where you live, a cave for your bandit thugs, an outpost, village, town, city or some combination of them.
Most quests would be procedurally generated, but there would be a large number of hand crafted quests that came with handcrafted dungeons or very strict procedurally generated parameters so the quests would make sense and be consistent. There would be about 100 hand crafted quest and only 25 to 50 of them would be in the game at a time. The procedurally generated quests would need to be local, i.e. Joe in Eastville wants you to beat up Fred. Fred should be nearby not in Westville on the other side of the map. Not that it shouldn’t happen just that it should be super rare that it does. A big gripe of mine was getting a quest on one side of the map and halving to cross the entire map to solve it and then trek back to turn it in. Also your quest log would be limited to only 5 quests at a time and some might even be timed.
Factions would come in all sizes from small nation states to bandit camps or trade caravans. Every NPC you encounter would belong to a faction, whether the NPC is independent or belongs to a nation state. NPC’s could be convinced to join you, but a faction leader would have a very low probability.
Settings in this game could be as much fun as the game, at least for those who like to tweak. There would be settings for map size, type and etc. Same with factions, you would be able to set the number of, size of each one, whether they are a nation, bandits, caravan or many other types.
Finally this would be a dynamic open world game where you could do pretty much what you wanted. You could be a small adventurer group just exploring the world or you could try to establish your own nation state, it’s up to you. Factions would grow or contract or even be eliminated. The graphics wouldn’t need to be state of the art, but shouldn’t be a throwback to the 90’s. When starting the game you would create 1 character and you would need to meet and recruit all the rest.
Any way that’s my dream game. It’s completely open, dynamic, no main story and it’s replayable because the world is different, unless you use the same seed, each time you play it.