Some nitpicking with the remake:
In the PS3 version I almost watched always the intro video before starting a session, the intro is so well done, music and style (for camera). The new intro doesn’t have the original, brute music, the orchestration is way too soft. So I skip it (also I play on english with subtitles, and the intro titles are subtitled, duplicated, I hate this).
I get it that for 3D audio they needed to redo the voices. But why did they change some words in the dialog? Ostrava always said: That was a bold jump, now it is a bold leap. Or the maiden said after levelling up: Art thou done? And now Art thou finished? Maybe even Are you finished. And the blacksmith had a high-pitched voice, really annoying and it suited the character. Now it is a grumpy deep voice. Not a fan. And there are many more dialog changes. Why? At least they did not change the merchant : If you want to play you gotta pay or The end of Boletaria as we know it.
The outside of stonefang had this evening atmossphere, a lot of orange colors. Now it is more bright daylight. Even with classic filter on.
In Shrine of Storms, in the start of the area, if you looked up at the castle wall, there was a mysterious knight figure (that katana samurai NPC). He is gone. I think he was there from the start. You always wondered who he is. Until you meet him much much later.
I don’t think those changes were necessary, because they recreated so many things right. I’m only a couple of hours in (2 bosses, Phalanx and Lich) I will see what else was altered…
I play with dynamic HUD, that is so great, I only keep my souls count. When fighting you get the information you need. I wished there was a way to hit a button for the item HUD without switching to the next item. Sometimes I forget what I have equuipped.
Bluepoint LOTRified Demon’s Souls, that’s the bottom line. The atmosphere is really changed. From something dark and gloomy to something more epic and legendary. More high fantasy, than low fantasy. At least that’S my current impression.