I’ve been trying to round up a couple of other players to round out the 24. In a couple of posts I’ve told people they will have until Tuesday evening, so I’ll close participation on this Tuesday evening.
In the meantime, I’d love to have feedback on the detailed tournament rules which I’ll post below.
Calling @Dave_Perkins! I know you’ve run a lot of Ascension tournaments. Any feedback on the brackets and how to do the tiebreakers? Any good tools for seeding?
Man, I’d enter, but I’ve only played it one and a half times this last Christmas, and I’d be little more than cannon fodder. Dug the game, but this is clearly a game with hidden depths. There’s a couple of old dudes on BGG who’ve played the game together like 150 times.
For seeding purposes, here is my understanding of participants in the first tournament that were eliminated in round 2 or later (and will be seeded in this tournament if participating). The number to the participant’s left is the elimination round.
If we go with the 23 person 3-game guaranteed format, there are nine first round byes. Those would go to participants in the first tournament who advanced to the third round or better, and any remaining byes would go to a random participants who made it to round 2.
Based on the above, here is the randomized, seeded list of the current 23 participants.
I think this should be allowed to be increased to 21 days by mutual agreement in the case of players with a big time zone difference, on the understanding that if the game isn’t finished by a results deadline it will be scored as a win to the player who has used less time. Or something like that. In short, I don’t want people being timed out if at all possible, but I also don’t want the tournament being held up.
How do Defcon and Europe control score? Does this have a potentially negative effect for Wargames (players may prefer to increase their score, risking a loss, rather than take victory with Wargames).
With 24 (or byes to an approximation of 24), you would need a 3-player mini group at the end too, or some additional byes. I like that 3-game guarantee bracket, solves a lot of problems.
I’m definitely sympathetic as I like to play my non-tournament games with the longest timer. However, if we allow people to agree to 21 days, then It’s highly likely that in each round we will end up waiting for one or possibly more groups to finish. So instead of waiting two weeks for the result of a round we’d be waiting over a month. That would mean we’d be looking at a year or more to wrap up the tournament.
There are about 11 rounds in the guaranteed 3 game structure (finals may be more).
Whereas if we went with double elimination, there would be 7 (8?) rounds, and we could use the nifty challonge tool.
[quote=“rho21, post:289, topic:125448”]
How do Defcon and Europe control score? Does this have a potentially negative effect for Wargames (players may prefer to increase their score, risking a loss, rather than take victory with Wargames).[/quote]
Great points. That’s why brackets may be a cleaner solution and will definitely be less work to track.
Any thoughts on double elimination vs. triple elimination, thus saving a 3 or 4 rounds and shortening the tournament by 1.5 to 2 months?
If you look over in the Twilight Struggle main thread @charmtrap you will see I have played a total of two games against the AI. So… you are not alone.
I’m not worried about playing quickly, I’m worried about the circumstance where available times of day to play result in one player’s timer dropping much quicker, and 7 days each turns into 8 days total rather than 14. One of my games last tournament could only be finished thanks to my opponent staying up late one Saturday night.
Still, I’m very much agreed that rounds can’t be allowed to run on and on. If allowing this, we would have to implement our own deadlines, and make them pretty strict. I just wish there were different timer options.
Anyway, I’ll cope with whatever is decided here. It’s only a problem with an 8 hour or greater time difference, and can usually be fixed at weekends.
The number of rounds is a disadvantage of the bracket structure, certainly. (With groups, the equivalent of triple-elimination would be just 7 rounds, and 3 of those could potentially be played simultaneously if desired.) I have no real preference between double and triple elimination.
I would sooner have “playoff round” or even “random die roll” as a tiebreaker than cumulative score, for the reasons rho describes - don’t want tiebreaker considerations changing gameplay. I’m good for really whatever version of round robin / swiss / elimination you go with though. Preliminary seeding looked correct.
Thanks for mentioning Swiss, Brian. Not sure why that did not occur to me since I have participated in Swiss tournaments.
Since I think that outside of identifying a winner our secondary objective should be giving all players as many games as possible, Swiss is probably the best way to go. According to Swiss Triangle, it’s likely we could winnow down to a 5-0 winner in 5 rounds with 23 participants.
The smaller number of rounds would allow us to have a faster result while also allowing people like @rho21 who may need more time due to timezone constraints to finish their games.
Another advantage of Swiss is that for games 3, 4, 5 players who are still new to the game or early on the learning curve will likely be facing one another.