Ark: Survival Evolved - Dinos and Leveling Survival Game

Patch seems to have hit, updated to 269.0 and now out of sync with server.

Server needs a patch.

Server grabbed some sort of patch, but for some reason we are still on 268.255 on the server side, according to the admin control panel. My client is still downloading/updating and anyone who’s updated may not be able to get in until the server catches up. I’ll be monitoring it as closely as I can and will be updating Discord accordingly.

269 patchnotes:

  • Major networking change to resolve client disconnections when structures are destroyed.
  • Fixed an issue where explosives would have an impact on server performance
  • Fixed a bug with the Phoenix where you could set dinos alight from a far distance
  • Fixed a bug with the Phoenix where it wouldn’t do damage to wild targets in PVE
  • Fixed a bug where you could unlock super speed with the TEK Jet Pack
  • Fixed a bug where setting the server fps to 2.5 would launch you across the map
  • Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only
  • Fixed an issue where you weren’t able to name your character preset in character creation
  • Fixed an issue where Ankylosaurus would get stuck in the air
  • Fixed a bug where u could tame and damage Phoenix when not in Superheat

Edit: Server update successful. Admin CP is still showing the old version for some reason, but we are definitely patched now and I’m in the game.

Just got back from the concert. Wow that was a blast!

Thanks for helping so much with the server @barstein and others. Sorry I haven’t been available to manage much, but take any liberties you can to keep the server going. Poke me if I am needed.

So I’m kinda hitting that point in Ark where I don’t know what to do anymore and so it’s rapidly becoming no longer fun. Sure, I could go tame a bunch of dinos but for what purpose? I have everything I need so far. The confusing way they go about putting some things on some maps but not on others means I have no clue what caves/dungeons/etc there are to go explore / complete / whatever. They don’t make it clear which creatures/items/etc I can and can’t get since I don’t have any of the paid DLC. I could upgrade my stone base to metal, but there’s no point since I’ll never face any real attack. I could explore but the terrible dino AI and brutal game design mean all I’m really doing is just putting a timer on how long until I die and lose all my stuff because something lagged and hit me when it shouldn’t have been able to, or my dinosaur runs off like an idiot and gets himself killed, or I accidentally press E and fall to my death, or something else equally frustrating and stupid.

So, what do I do now??? :(

I have the most fun starting out and exploring to find an interesting place to set up shop and build a new base.

Like I may move all my current stuff somewhere weird, like the top of a crazy rock pillar, or maybe consider making a neat, but silly place in some redwoods using the tree platforms. After a while it’s kind of boring like anything else, but all of the newer things they’ve added since I played last has kept it interesting so far.

I also didn’t join the tribe on the server because sometimes it feels way too easy and fast when you pool resources. I’ve always preferred to build stuff alone, but taming and adventuring are a fun group thing.

A few QOL mods have been added (all server-side): Baby Premium Care, Death Helper, Dino Aid, HoloScuba, Platforms Plus and Snappy Saddles. These in addition to the Ragnarok DLC, the Scorched Earth DLC and the Structures Plus mod. Still well-balanced but a bunch of things should be smoother.

Just what we needed. 20 more mods. :(

Optional engrams that you can totally just ignore if you want.

Ice cave adventure (not me):

So I finally got registered to the sight! Here’s a pic of my Q tame. You can see my first death beacon in the back ground :P http://steamcommunity.com/sharedfiles/filedetails/?id=1136834355

I got to hand it to ya, @Grembel! You have always had a sense of adventure!

Surprise S+ mod update! Clients were updated automatically, and so server had to be as well. S+ Changelog:

Changelog

Update: Sep 24 @ 7:03pm

  • Resource Pulling has been completely revamped:
    • Resource pulling buttons are now a part of the vanilla UI and appear on the top of every inventory(dino, structure, yourself, vanilla and all mods)
    • Pulling resources for a selected item will now account for blueprint quality
    • A new button has been added to handle pulling resources to repair the selected item(also accounts for quality)
    • Pulling non-stackable items(ie prime meat) will no longer rest the spoil timer
    • Fertilizer has been added to the resource pull list
    • Server operators can now add any resource they wish(vanilla or mod) to the resource pull list via config settings(see config discussion for info)
    • Default pull radius has been increased to 25 foundations and the max is now 100 foundations
    • Pull Selected will no longer pull resources that have been removed from the pull list via the config
    • Fixed issue with pull selected that caused it to incorrectly calculate resources transferred(ie wood)
    • The resource list is now alphabetization on the client so it should be in the correct order for all users
    • Pull gun has been removed
    • The config options “DisablePullSelected” & “ResourcePullListOrder” have been removed
    • New Config Options: PullResourceAdditions & PullResourceRemovals

  • Glass Optimization: all structures with a glass tier(ie all foundations, walls, etc) are now less taxing on the server & clients, also use less disk space in saved worlds
    note: glass settings on existing structures will be reset due to the optimization pass

  • S+ Smithy & S+ Fabricator can now also craft S+ variants of their items

  • New Structure: S+ Blueprint Maker (converts structures to blueprints)

  • New Structure: S+ Converter (converts vanilla structures & blueprints to their S+ counterpart and vice versa… will only convert items you know the S+ engram for by default)

  • New Structure: Hitching Post (dino in range will have a new radial menu option “Hitch Dino”, which will prevent them from moving even if set to wander)

  • New Structure: S+ Tek Trough (adjustable range, accepts preserving salt)

  • New Structure: S+ Nanny (feeds nearby babies and also increases imprinting of nearby non-adult dinos, uses honey for fuel)

  • New Structure: S+ Animal Tender (collects items from dinos that passively produce resources, ie Achatina, Dung Beetle, Squid)

  • New Structure: S+ Ballista Turret (ammo = Spear Bolts, slow reload but deals high damage especially to dinos)

  • New Structure: S+ Cannon Turret (ammo = Cannon Balls)

  • New Structure: S+ Flame Turret (ammo = Flamethrower Ammo, will cause riders to dismount and unmounted dinos to flee)

  • New Structure: S+ Minigun Turret (ammo = Adv. Sniper Ammo, the auto turret’s big brother)

  • New Structure: S+ Rocket Turret (ammo = Rocket)

  • New Structure: S+ Tranq Turret (ammo = Tranq Darts, deals no dmg, applies its torpor over 2 sec and only targets conscious beings)

  • New Structure: S+ Plant Species X (has all of the advanced targeting features of the tek turret)

  • New Item: S+ Plant Species X Seed (use the converter bench to convert vanilla seed to S+)

  • New Item: Euthanasia Gun (will instantly kill any tamed dino you have permission to ride, right click to mark for death then left click to kill)

  • New Item: S+ Underwater Tool (allows quick change of vacuum compartments, has 3 modes: Open, Close & Freeze)

  • New Item: S+ Remote (turns things on and off)

  • New Vehicle: S+ Tek ATV (has an inventory, pick up able, repairable)

  • New UI: Tek Turret’s configuration settings are now condensed into a single window. Additionally, the inclusion/exclusion list of dinos will now always list every dino available on that ARK.

  • Feeding Trough range can now be adjusted via the radial menu(up to 100 foundations max)

  • Feeding Troughs are now lockable

  • You can now set an inclusion/exclusion list on the S+ Feeding Trough & S+ Tek Trough (you can limit what dinos can eat from the trough)
    note: Dinos that are excluded from eating from a trough will still have the icon above them but they will not consume food from it

  • The Transfer Gun has been renamed the Transfer Tool and was completely revamped (it now allows you to do things that were very tedious such as moving ammo from storage containers and distributing it evenly among all your turrets, or metal from dinos and evenly distribute among forges, it is now quite a powerful tool)

  • Item Collector will no longer pick up items if it’s inventory is full

  • Item Collector will now pick up Black & Silica Pearls that are pooped by Phoenixes

  • Doors, Gates & Trapdoors will no longer be obstructed if using placement collision

  • Pipes & Wires will no longer use placement collision checking

  • Many structures had their collision boxes changed to be placeable when placement collision is turned on

  • S+ Crafting Station now properly listed at level 1

  • Fixed issue that prevented the Mutator from properly recognizing when Element had been removed from its inventory

  • Fixed issue that caused the S+ Bookshelf to not respect inventory slot count config setting

  • Fiber can be removed from the S+ Industrial Grinder via config

  • Metal Half Walls can be painted

  • Crafting structures now have damage resistance that matches their appearance(ie fabricator is treated as metal)

  • Demo Gun will no longer pick up environmental structures like Water Veins when used by an admin

  • Pull selected in the S+ Chemistry Bench will pull the correct amount of resources

  • Cycle Glass Model radial menu option has been removed

  • Crafting cost of most glass structures has been increased to match their greenhouse counterparts(it was a mistake they required fewer crystals than the greenhouse tier)

  • You can now pulse the S+ Mutator without going into the inventory

  • DisablePickupAfterTime config option now applies to all structures in the mod(previously only applied to building structures, ie foundations, walls, etc)

  • S+ Chemistry Bench engram level set to 82

  • Improved the alphabetization of the list of dinos in the Dino Scanner window. Results will now display the class name so you can more easily differentiate between mods with similar named dinos.

  • S+ Fabricator, S+ Ind. Cooking Pot, S+ Ind. Forge, S+ Grill & S+ Grinder now default to electric power(can still be swapped to gas)

  • S+ Replicator & S+ Tek Shield now default to wireless(Tek Generator) power

  • S+ Replicator is now silent

  • S+ Industrial Grinder crafting engrams can now be used without having learned the grinder engram

  • Fixed issue with S+ Sloped Vacuum Compartments that caused the floor to always appear frozen

  • You can no longer freeze an open vacuum compartment side

  • Utility Guns are no longer blocked by underwater compartments

  • Changed the S+ Africanized Bee Hive’s crafting recipe to remove the vanilla beehive (for compatibility with other mods)

  • S+ Farmer now uses Calien Soup for fuel (for compatibility with Prim+ players)

  • Windows will no longer snap to the middle of roofs

  • Changed the S+ Bookshelf model

  • S+ Cloning Chamber will no longer lose cloning progress when power is lost(simply re-start when power is restored)

  • Fixed issue that sometimes caused trapdoors placed in sloped hatchframes to appear too short

  • Fixed issue that caused settings set from the turret gun to not show up immediately(for real this time)

  • S+ Auto Turret now has all of the same advanced targeting options as the tek turret

  • Turret Configurator no longer turns turrets on and off and can not transfer ammo

  • Barrel of the S+ Auto Turret now spins when firing

  • Using the Dino Scan function in single player will now display a message explaining why it doesn’t work and how to fix it

  • Sulphur can be placed in S+ feeding troughs now

  • Signs can be placed on S+ Fridges, Storage Boxes, Beds & Feeding Troughs

  • The back side of stone half walls is paintable

  • Fixed roof snap point issue that caused them to be too short when used over long distances

  • Large & XL Hatchframes now have snap points for ramps
    Discuss this update in the discussions section.

Oh boy, have to retint all the windows.

Looks like patch 271 has hit. Server has been updated.

Current Version: v271.0

  • Game.ini [ShooterGameMode] bUseTameLimitForStructuresOnly config option, which if true will make Tame Units only be applied and used for Platforms with Structures and Rafts. Defaults false. Tame Units on Non-Legacy Official PvP now have this true (thus in effect disabling Tame Units for Dinos without Platform Structures).
  • ?bRawSockets server option now has correct performance (server stalls eliminated), as good or better than Steam sockets
  • Fixed some boss exploits.

Did anyone figure out the pull mechanics? I was having no luck yesterday.

I couldn’t figure it out but I need to play around with it some more. Didn’t even realize that feature existed until you pointed it out, yesterday!

Structures Plus just got another update (server has restarted again) which may have addressed this (also fixes the tribe log mouse cursor bug):

Update: Sep 26 @ 12:12am

  • The Transfer Gun has returned to its old functionality and the new tool is now known as the Transfer Tool
  • Fixed issue that caused the inventory pull menu to be overridden when using a controller
  • Fixed issue when opening the tribe log via a hotkey that affected the mouse
  • Fixed issue that prevented the pull resource widget from correctly listing all items that could be placed into the target inventory
  • Fixed issue that could cause the pull resource widget to not display any resources until a relog
  • Fixed issue that would cause the pull buttons to not function after dying or fast travelling
  • Fixed issue with Internal Pipes & Wires not showing during placement and not connecting after placement
  • You can no longer hitch dinos not owned by your tribe
  • You can now rename the S+ Tek Generator
  • You can no longer convert vanilla bookshelves to S+ bookshelves at the Converter
  • You can now convert vanilla Tek Feeding Troughs to S+ Tek Feeding Troughs at the Converter
  • You can no longer open multiple windows with the transfer tool by spam clicking
  • S+ Rocket Turret will no longer attack any target closer than 10 foundations, additionally its targeting ranges have been adjusted(low: 20 foundations, med: 30: high:40)
  • You can no longer craft the S+ Plant X Seed(Converter only)
  • You can set the close delay on doors again
  • You can set the transparency on glass door frames again
  • Euthanasia gun will now work on PvE servers and doesn’t leave a corpse

yeah it looks like they addressed it in that hot fix. I got it to work once then it wouldnt show any resources.

I haven’t played since the update, but one thing I’d do is start some meat cooking and my preserving bin was next to it. So instead of transferring stuff I’d open the bin and choose pull resources, cooked meat and it’d show the fire. Choose an amount or the All checkbox and Pull and it just transfers them.

Better than the old fashioned way, especially if you need something from across the room or on a different floor, etc…

Pulling is working for crafting and engrams. I have not been able to pull say to forges and things though so its maybe half working atm. Cant pull raw meat into trough atm either.

v271.15 hit today and since no one was logged in I went ahead and updated, even though it’s bereft of anything interesting. Then, just now, Structures Plus got its fourth update in as many days. Lots of bugfixes that we probably want, so I’ll apply it next chance I get when no one is in game. @kono1134’s client was crashing on login yesterday, not sure if any of this will remedy that.

  • Fixed issue that caused a crash when pull resource window was closed
  • You can no longer put shocking tranq darts in the Tranq Turret
  • The Hitching Post now has a slightly larger range and can be placed closer together
  • Hitching Post will immobilize squids
  • Fixed issue that could cause a crash with Flexible Pipes & Wires
  • Flexible Pipes & Wires can be hidden again
  • Fixed issue with certain half walls missing a painting region
  • All structures that use fuel now will automatically use power if its available or fuel if its not (you do not need to manually swap them anymore)
  • Removed Configs: DisableAbilityToSwitchToElectricity & DisableAbilityToUseTekGeneratorAsPower

Edit: No one was logged in, so I just updated S+ again.