The game is an RTS. You’ll need to micro your ships, although it’s possible to automate them to an extent. Not totally, just enough to make the game easier for you. Pretty much just telling ships to attack on their own, auto-cast abilities, what range and facing to stay at from their target.
Another thing you can do to make it easier on you, is army composition. Instead of picking for instance, a whole bunch of smaller ships, pick the biggest you can choose from, so instead of having to control 9 ships, you only have 3. Problem with this idea though, is that the game puts you in scenarios. You’re either the attacker or the defender, and not all army compositions are equal. They’re not particularly balanced either, different races, army compositions and scenarios, all add up to matches where it’s quite possible for one player not to have any chance at winning. Trying is still a load of fun, though. :D
On top of that, the game has a bit of a progression system baked into it. Your ships level up, gaining skills and abilities. IMO, is quite fun, though it’s probably better if you’re aware of the source material. Also, the campaign is Imperial Fleet only, but you can play scenarios against the AI / other players, so even if you don’t particularly want to run the story FOR THE EMPRAH!, there’s stuff to do.