Battlestar Galactica 19: Operation Airlift

I can help pretty well here, though only 1 card obviously .

If there’s a consensus to nuke one of the basestars, you only need ask. There’s not much incentive to wait now with the pursuit board.

Low odds on that attack going well anyway. Still a pity not one hit.

Can help with this one

I can help.

This is an novel situation. Raiders and basestars without any civvies on board. They’ll be attacking the Galactica without any easy way to round them up. Hm.

They need an 8 to hit as well though. Better than those basestars attacking us.

If one of those basestars launches heavy raiders, we’ll be hard pressed to respond in time.

I’m not adding a card to the check, sadly. 0 cards

1 card @rowe33

I was under the impression that civilian ships don’t go away on jump when using the pursuit board. Or are you guys playing a variant?

Hmm, let me double check.

1 card for me @Otthegreat

Yup, I had missed that.

Two civilian ships re placed on sector 2, one on sector 3, and I need @jeffreyb to place the two civilian ships that we did not place due to the pursuit track.

Civilian ships now only removed when escorted by a viper spending an action to move them.

To be fair and balanced, you must now point out a pro-humanity rule we’ve missed.

Ok, how about ‘civilian ships can now be removed by having a viper spend an action to escort them to safety’ ;)

do i need to place each of them in a seperate new sector or both in one new sector? @CraigM

both of them in sector 4 i suppose

Yikes. Dee suddenly looks awesome.

Sorry for not catching that one sooner. I read Craig’s post about the new ships disappearing immediately and it didn’t click at the time. Was probably late at night. Not an ideal thing to undo, given how many turns have passed since the jump. :(

And yeah, Dee is great.

That’s alright, we’ll be fine, we’ll be fine. (rocks back and forth).

Anyhow, I’ll be shooting at 3 with Kat power (though not with the main batteries, that was a memory glitch), unless someone has a better idea.

I’m going to be nuking a basestar next turn if that’s the consensus (no reason to hoard them anymore right?) A bit unclear on the state of the board right now, so ideally I can nuke a space that’s devoid of friendlies (although chances of friendly fire is fairly low, 1/8)

Why not go ram one with Pegasus if you have a high card to sacrifice?

I’d advise that you remove our Cylon infestation before our next jump so we get decent destinations.