So guys, this came out yesterday, and I just spent a few hours with it. It is so good. OMG, so, so good. Like, best of 2017 so far good. I’m not even trying to be hyperbolic, it’s just so good. It’s got great graphics, REALLY solid gameplay, what looks to be a dynamic, map-based campaign, perfect music and even multiplayer. I am just gaga over it, so I figured I’d start a thread about it.
Ya, I noticed this yesterday and was pretty excited when I saw “space” and “Turn based”. What a bizarre license to dig up, but honestly who cares if the game is good.
What is the actual gameplay like? Games have an annoying habit of just showing tons of graphics shots and not really when you spend your time doing while playing them.
It’s WEGO. You tell your ships where to move and what to shoot at (it works a lot like the old Over the Reich/Achtung Spitfire! games) and watch as everyone moves at the same time.
It’s a very good game. I’m glad to see the developers listened to reason (i.e. ME) and expanded the tutorials to make it easier for players not steeped in BSG lore (i.e. ME) to get into it.
Sounds interesting. The tactical combat sounds good but what would seal the deal for me is if the game had General-style unit selection and progression. That leads to a few questions:
1)Do you get to choose your ships/loadouts?
2)Are your ships persistent through the campaign?
3)Are your ships upgradeable?
4)Do your ships gain experience?