Dead Space (no spoliarz)

Watching it now. I just got to the point where their initial design had the same movement contrivances as Resident Evil 4, i.e., not being able to move and shoot at the same time. Gah, can you imagine if the game had been like that? I wouldn’t have played through it once, let alone three times back to back.

EDIT: Woah. So after Dead Space Visceral made a bunch of duds like Dante’s Inferno and a canceled game where you play Jack the Ripper. I did not know that. And then the next Dead Space game was not Dead Space 2, but Dead Space Extraction on the Wii. This is the first time I’m seeing footage of Extraction. This game looks pretty darn cool. I still have my Wii somewhere, I wonder if I can track down a cheap copy of Extraction somewhere?

EDIT 2: Ok, 20 minutes in, and they’re talking in detail about Dead Space 2, which I’m playing now, so I’ll have to stop watching this video.

I don’t have a Wii, but I did watch a Let’s Play of the entirety of Extraction, it was that good (I am not usually one to watch Let’s Plays).

Cool story and video over at Ars Technica with some development footage of the tentacle sections of Dead Space.

I love the “war stories” series so much! Since we’re 6 years since the last entry, I really hope E.A. return to Dead Space soon. Thanks for posting, divedivedive. :)

I didn’t know the game was considered part of the survival horror genre. I guess I DO like something in that genre after all. I always thought of it as a 3rd person action game.

Well I’d say it has more in common thematically and mechanically with Resident Evil than Gears of War, personally.

I’ll take it! It’s the game that finally made me love survival horror, then. And 10 years later, I realized that fact.

It’s a bit in the middle, imo. It’s a horror action game.

Since I wrapped up my playthrough of Red Dead Redemption 2, I figured I’d go back to what I was doing before that monolith dropped in my lap and play some more Dead Space. And now, the feeling I am experiencing is more annoyed than anything else, oddly enough. I’m in chapter 7, at the point where I need to attach a beacon to a captured asteroid and send it out into the galaxy to broadcast an SOS. And I’ve failed this mission several times - I don’t know how many times the damned rotating blades have chopped me into pieces, but it’s more times than I’ve died to necromorphs, I’m fairly confident of that. It would be ironic if this is what kills my run, but I guess I’ve grown soft in my expectations of checkpoints. Running through the whole process, even if I died at the very end of it, is not fun for me. Argh, putting the game down for a while.

This stumped me for a while until I realised the asteroid is round…!

It did take me a couple of attempts to remember how this worked, but most of my deaths are due to failures in execution. I just get turned around going from the ship to the spherical surface and then back again, and it’s just too easy for me to lose track of those armatures until I take a false step and get sliced and diced. I’ll try again tonight, probably. Can’t quit now.

Ah yes, those were deaths 5, 6, 7 & 8 in that room! I solved it by jumping from the side wall, landing at a shallow angle on the asteroid right next to the opening, which means I stood up facing the same direction I’d just been leaping.

This puzzle is perhaps the only time they really dropped the ball on consistency. They spent considerable time training you to use stasis to slow down moving machinery and yet it simply doesn’t work on those arms. My solution was “oh fuck it, I’m just going to try and jump right to the edge and run… oh, it worked”.

I don’t know what you guys are talking about, but this part absolutely rings a bell. There was a part in the game where I kept trying to use stasis, and it just didn’t work.

This bit:

(thanks to this thread I have a screenshot for every occasion!)

Yeah, you turned the “no spoliarz” thread into the biggest spoiler thread that has ever thoroughly spoiled a game. Well done you.


One of my greatest achievements on QT3.

I recall dieing in that area a lot also. :D

@krayzkrok is the best at spoiling things in a thread specifically about not spoiling things!

He couldn’t even wait 10 years, I mean there are still people who have this in their backlogs!

Yes but at least I didn’t post any spoliarz.

I guess I’ve been forgetting to post my updates! Not as cool as krayzkrok’s since it’s way hard to take photos and put them on the internets from my Xbox. But I made it to chapter 11, and I’m at the point where I’ve got to get the monolith to the shuttle. I’m winding down with this one, in the home stretch. Really would like to get it knocked out before the big games come out in the next few weeks, so I’m going to buckle down and do it!


All right! It’s done! Once again, unto the breach, and damn the torpedoes! Or something. Anyway, I defeated the hive mind a second time, got the last remaining achievements (except one, I’ll come back to that) and claimed victory.

I know it’s no secret that I’m a big fan of achievements, I can be a bit obsessive about them. I want to mention one little thing I really love about them before I go any further. I first played Dead Space on October 19, 2008. I know this because I received my first achievement of the game at that time, called Marksman, wherein I relieved necromorphs of 20 of their limbs. I beat the game on November 9, 2008 - receiving the Survivor achievement for winning on any difficulty. I returned to the game at some point in 2011, because I received the achievement for killing 30 enemies with a melee attack on November 12, 2011, three years later. I also got an achievement for escaping a lurker’s attack 10 times on that same day. Then - I set the game down but came back to it again in 2017, when I got the Ragdoll Check achievement for forcing an enemy into a gravity panel 5 times on November 18, 2017 - six years later. And then in the last few weeks I’ve returned again to complete the game.

Most people probably don’t care much about that kind of thing, but I’ve always enjoyed achievements for their “scrapbooking”, if you could call it that, effect. I can go back and review the history of my gaming experiences. I think that’s cool. And yeah, I know I may be crazy.

I did remember to make an additional save after winning on Impossible difficulty so that, should I so desire someday, I could come back and get that last achievement, Epic Tier 3 Engineer. It’s petty of me, but it kind of galls me a little that @Rock8man has it and I don’t. But I don’t have the guts to try, not right now anyway.