The growing sentiment on reddit, which I mostly agree with, is that Destiny 2 has been flattened out. Systems large and small were streamlined and refined from D1*, improving a lot of things you’ll notice quickly if you were a D1 player for a good first impression, but over time you realize they also took some of the excitement, variety, and challenge out of the long term rewards—both in game rewards, and just the feeling of being rewarded for your time. Balance is a big part of this narrative too, that in seeking balance (between weapons and classes, in PvE and PvP) so everything is “fair”, the fun has been diminished. For example, Iron Banner (PvP playlist that rotates in and out every few weeks) was completely neutered. It no longer factors in player power (light) level like D1, a key distinction, and the gear—like all of D2 gear so far—is no more powerful than what you can get with any other activity and enough time (also a raid complaint, the high level raid used to be the only PvE way to get the most powerful gear, now it’s all the same power cap).
I get that, and I feel the same way, though I’m not ready to jump ship yet, I’m not frustrated to the extent that /r/DestinyTheGame is. They’re just saying a lot of things I agree with.
My Warlock just it 305 (the current power cap), my Titan is one good helmet away from 305. I’ll start my hunter next and get them maxed out too (should take about a week at my pace). I care enough about cosmetic differences that I’m going to grind a little more with the Warlock and Titans to get particular armor sets (no real in game difference). Public events are the way to grind the faction tokens I need for the specific stuff I’m after, and that’s the easiest, “most fun” thing to grind. It’s a limited pool of activities, but it feels good to just jump in with strangers and wreck a boss in a couple minutes and then zip off to another location to do it again.
I haven’t done the raid at all because I just haven’t had the time, but I definitely want to run through it a few times. I’m looking forward to that for the experience, even if the rewards apparently aren’t that great.
The big question mark for me is how D2 will change going forward, because D1 changed a lot over time. It seems obvious there’s a lot that could already be improved in D2, but at the moment I suspect the lack of meaningful change to anything fundamental is because the PC version still hasn’t launched. I hope that once that’s up and running we’ll start to get a better picture of the future of D2 and whether we can expect them to address its weaknesses, or if this averaged out, fun-balanced-out, version is just the way things are from now on. I’m not ready to write the game off, and of course I’ll return for the DLC (at least the ones I’ve already “bought”).
*and when I say “refined from D1”, sadly I don’t mean refined from D1 as it stands now. The story is that apparently the D2 team split off from D1’s live team far enough back that a lot of basic quality of life updates D1 made are missing here, which is very frustrating. With all the management/development problems D1 had, it sounds like D2 hasn’t been able to turn that around much yet. Maybe things will move better from here on out, but it’s discouraging to actually see a few glaring regressions in QOL that can’t be explained by anything other than development that’s either poorly managed or constrained in some way.