Yeah, it’s been clear that they had no plans for another expansion pack for well over a year now-- since they patched in Kanai’s cube. That’s the kind of feature you save for an expansion, if you’re planning to do one. I’m more than happy to pay a reasonable price for new content over time.

Yep, I’m down with that. Hopefully ‘other’ features starts with character slots and stash tabs.

Cool, I’m all-in for a new class. The D1 recreation sounds underwhelming though, if it’s not using the proper mechanics of that game.

I don’t really care about new classes one way or the other with the way item sets are currently balanced. Simply knowing there will be a Necro class tells me a whole lot less about what they’ll bring to the table than their set bonuses would.

As it stands, it’s mostly the sets that more or less decide your build and playstyle for you. Assuming Necro will ship with 3 different six-piece sets, to bring it up to speed with the other classes, then what I’d really like to hear about are the new sets themselves.

Also, what I really want is more bank tabs and character slots. I’m hoping the Necro pack comes with at least a couple of each. If not I’ll be pretty annoyed; assuming they don’t just add them to the store and charge an arm and leg for them. I’ve been playing the last couple seasons for bank tabs, but I’ve been finding the requirements to attain them to be unreasonable, and have already given up earning any more than I already have this way.

Can’t wait till Blizzcon wraps up so we’ll know everything they’ve got up their sleeve.

Yes indeed-- the necromancer feature pack comes with 2 character slots and 2 stash tabs. Also a couple pets and portraits etc.

I’m looking forward to playing those necromancer side quests in act II as the necromancer.

“'Sup, dude?”
“Hey man, not much…”

Have they said if the D1 game mode will feature music from D1’s soundtrack?

I guess I’m more of a (comparatively) filthy casual, looking forward to at least playing through and revealing all the cool abilities. :)

My last few playthroughs have been exceedingly less diverse than my early ones. Now days I’ll typically find some legendary effect that will steer my build, and I’ll end up wearing the item, irregardless of actual stats, for 50 levels or so until I can cube it, in order to perform several times better than any other build. And since I can solo to 70 in only a few hours now days, I don’t really take the time to veer off that path until around the time I earn my seasonal set, which locks me in to something else.

I used to experiment like crazy, but plentiful drops have lessened that need for me.

Some great quality of life changes announced in the press kit. Screenshots seem to suggest an armory for quick swapping gear builds in town and separate space for crafting mats. Though perhaps I misunderstood.

70 in a few hours? That be crazy, yo.

I used to take my time. Seasons have partially sucked the casual fun out of the experiece by forcing me to powergame.

Oh man, I can’t wait to hear more about this. I’m actually more interested in QoL changes than content right now.

So you can’t watch the D3 Blizzcon stream starting in a few minutes without dropping $50 on a virtual ticket, can you? Booooo.

Oh thank fuck, an armory!

Hopefully it doubles as its own stash space as well.

Yes! This will make it so much easier to save up set pieces and other key items for numerous characters. I’ve been desperate for a better solution than mules.

The Darkening of Tristram (D1 in D3) may only be a special event?

For a fleeting time, this town will appear as it was many years ago.’

That would be super lame. Unless it was recurring, I guess.

Seems like it will be an annual, month long event. That’s a bit crappy.

Er, yay? Renaming the primary resource does not a new class make…

Neither does merely renaming debuff mechanics.

I wonder if WD and Necro are just going to be too mechanically similar.

Bunch of pics here of various bits and pieces.