Seasons coming to console? Note the controller button prompts.

“the armory change will be later 2017”

“Necro coming 2nd half-ish next year.”

Did I read that right from the live stream? Summer 2017? :(

Edit: was very happy to read the necro pets will have active components

Late 2017 is a long way away.

If I stop playing D3 this second, maybe I can start overcoming a lot of the burnout seasons inflict on me and I’ll come back jazzed and refreshed for Necro and Armory. A lot of these changes look great on the surface.

Or controller coming to PC?!

That would make me reinstall D3.

Same here. This genre feels like it was made for the gamepad, especially if you consider the shift to more elaborate boss mechanics that has been surfacing up in these games lately (most notably PoE and D3). It’s just so much easier to dodge attacks and spells when you don’t have to throw your mouse around the screen to first cast your own spells and then move out of the fire that’s coming your way.

On a somewhat related note, PoE subreddit feels like a refuge for D3 players right now, lol. I had no idea how resentful they have become towards Blizzard.

Dont see why they couldn’t just let you move your character with the arrow keys while retaining targeting etc with mouse cursor.

Blizz set up an expectation for the Diablo 25th anniversary at Blizzcon. The diehard Diblo players are kind of scratching their heads thinking - “a timed dungeon with a D1 theme but no mechanical changes and the reveal of a character class that is likely to to play a lot like the WD…wait, is that all?”

Not to mention the necro and other new features (two new areas, armoury) are not due for quite some time yet, while Blizz are smashing through the seasons like they want to get this shit done and dusted (they originally promised ten seasons, but have accelerated the timeline of the last two - shorter and less downtime).

And why on earth would they make Darkenss comes to Tristram timed? Do they not want it to become part of the core content of D3? Part of the natural (season) progression? Something they could build conquests around from season to season? An area where only certain new items drop, so a good place to farm, thereby adding things to do other than R/GR?

They mention the best way to play…wait, I think I mean experience…DCTT will be with a new toon, almost certainly as any existing GR60+ farming toon will faceroll the content.

Still have to wonder at the future of Diablo at this point, despite the announcements. This season has me tired, I think I was expecting more and as I have thought about the announcements and the info beginning to come out, my enthusiasm has dampened a little.

How big is the D3 team and what do they do all day, compared to the Grinding Gear Games who churn out good content like nobody’s business? All they have to announce is a custom dungeon and new features that are 6 months away?

Maybe there is more to come from Blizzcon yet.

Gee what a downer! ;)

The funny thing is, the D1 dungeon is timed for January each year. Surely they got something else to fill up those other 11 months for all these years going forward?

Announcing new content for the game almost a year away seems like a bad idea…

If it is coming in December/January, that’d be ok I guess.

Made it to rank 50 in my Hardcore Monk yesterday, but haven’t gotten many set pieces so I’m wary of going past Torment 1. Guess I’ll Rift it to 100 then do some GR for gems, alternatively go public bounties.

Annoying when you’re doing bounties that usually you have one person in each area to speed things up, but that means you’re missing out on 75% of the loot and 100s% of XP.

Rift for loot, bounties for mats! Either way, you won’t be missing out on much XP in pubs - you get XP from the bounties team members complete, so it is just others’ monster kills you miss out on, no biggie. But bounties are all about the crafting mats and pubs speed the overall clear rate dramatically.

Have you claimed Headrig’s on a a SC toon already?

The gifts you get for completing chapter 2,3,4 you mean? Yea, the first four items - Working on gearing up to do Torment IV.

They did say that they’re adding the music from D1. It’s also supposed to randomly mix the tracks into the music played during adventure mode.

Tom recently said in article or video that you have to play as the Witch Doctor if you’re going to play Diablo 3, and that’s one class I never really tried out past throwing spiders and frogs, so I decided to dip back into the game on the Xbox One by starting a new character last night.

I’m level 8 now, and obviously still throwing jars of spiders. But I don’t really understand what is going on with my character. So no matter what weapon I choose, bow or club or knife or sword, my main attack is either poison darts or throwing jars of spiders. So how does the weapon I choose affect that? If I have a bow that does more DPS than a knife, for example, I should equip the bow, and then throw my spiders and my spiders will do more damage depending on the DPS of my weapon? Is that how it works?

For all classes, doesn’t matter what class, your weapon dictates your base damage. Then the modifier for your “weapon damage” draws from that. Your spiders do 80% of weapon damage for example, or whatever, that’s literally 80% of the equipped weapons damage. Want your spiders to do more damage? Get a harder hitting weapon. You’ll attack with said weapon when you are low on resources and try to use an ability that costs more than you have.

Is there a way to see this stat somewhere on the interface? Maybe I’m missing it, but I didn’t see any way of seeing in the skill selection screen what each of these skills actually do in terms of damage as related to your weapon.

Some googling led to some leads. On the official forums people say you can turn on Advanced Tooltips, which let you know how much damage a skill does in relation to your weapon and your main stat. However, others on the Blizzard forums said in 2014 that the advanced tool tips were wrong and had outdated information that was no longer accurate for a long time. And that included the console versions of the game on PS4 and XB1. So I’m not sure if that has been fixed yet, or if I should rely on it.

I can’t speak for the console version, but the numbers are correct in the PC version and always have been as far as I’m aware.

You get to throw jars of spiders and exploding frogs. What is there to understand besides IT’S AWESOME?!