My wife and I were in a T6 treasure portal (from cubing a Puzzle Ring). Usually a breeze, even if the Greed boss can be cheeky. My necro, her wizard, well-geared, etc. Early on, it seemed a bit odd, with some of the treasure goblins taking an inordinate time to die, and it seemed a little like my spells weren’t as effective. I chalked it up to her killing everything so fast.
Well, we get to the boss…and disaster. I have Final Service, not on cooldown, yet get one-shotted and die. That shouldn’t happen, though I suppose it could be a two-tap type thing in rapid succession. But the thing is, right before that, it seemed as if my big abilities–like mega-boosted Bone Spikes from my full Pestilence and a cubed ring–were doing nada to the boss. After I croaked, my wife discovered that her full-on Archon attacks were also not doing damage…but she could not get out of course, and could not damage the mob at all. Eventually she pulled the plug hoping the game’s disconnect routine would work, but no dice, she was dead too.
Hardcore, both, of course. I don’t mind dying in HC, really, that risk is the point, but when it’s some bogus technical/network thing it is no bueno. In retrospect, we should have bailed on it before entering the boss lair, if we had put two and two together with the oddities in fighting the trash, but we were killing them, so it didn’t register. Maybe things just finally got out of sync enough, or something, but it was clear that fighting the boss we stopped doing damage about half-way through its health, and never got the chance to do any more. My death–and I had a Wildebeest Gizzard, not fully levelled on this character but still doing yeoman work–was pretty specious as well, but hers was totally gonzo.
Ah well. No clue whether it was server side, our router, sunspots, whatever. I blame North Korea.