2% damage reduction per enemy hit for bone armor stack, is one of the set bonuses. That’s why you run the neck that adds another 5 stacks. The stacks last 60 seconds, so once you get to 15 you are on cruise control with an insane damage reduction bonus. There is also damage reduction from several other sources, which is why this build becomes so ridiculous, you pretty much become invincible at any torment level. 1/4 of a billion toughness is a lot lol. That 1/4 of a billion toughness has 100% uptime as well if you want it. Without decrepify on something, I think I sit at about 150 million toughness.

Is that the set for the Necro for this season? Or is it a different set that’s not a season reward?

It’s the inarius set, not sure what the seasonal is, I just farmed my necro up from scratch as I had already gotten armor on another class. Farming sets is really pretty easy and fast.

No, the season set is Rathma. I don’t get where the damage is coming from. Yeah, there’s the main 6p bonus and a few other things. It seems fine, but not “1-shotting T13 bosses” unusual

The damage comes from a ton of different things, all multiplying. You have pain enhancer and toxin, which are being applied by the bone tornado, plus the damage of the bone tornado itself, that’s already about 3000% weapon damage, then you have a bunch of modifiers. Bane of the trapped, COE, Releinas, and Trang Ouls in the cube are all increasing the damage.

I’ll try to make a short video later.

The triple bonus from Kryspins is why you wear the blind helmet. Your aura of frailty counts as the first curse, and then if they get blinded it’s triple damage, as that counts as the second curse. The bone tornado will trigger that blind. You also run the enchantress as merc, because she does several different CCs which will also trigger the triple damage.

Yeah, I know that. That’s how builds work in this game. I’m not seeing where the “magic” happens as it were. Superficially, it doesn’t look extraordinary, and as you note, your crit rate and damage are quite low, so to be getting those kind of results…

If you look at how the damage is being multiplied it’s pretty easy to figure out. I haven’t sat down and done the math, because I’m not super min/max diablo player, I just know how stuff feels. I doubt this build is going to win any awards at how far or fast it can push, but for me, it’s exactly what I’ve always been looking for in D3, and that’s a really lazy farming build that is pretty much unkillable.

That applies to D3 in general. When you add up percentage damage multipliers, your raw performance goes through the roof. This leads to a dramatic difference when you get your sixth set piece with its % multiplier, and again when you stack with the right gems for another % multiplier, and the right legendaries supporting your abilities with another one %, and gear with the elemental damage type %, and so on.

That’s why monsters in torment 13 have 21 MILLION percent health, while torment 12 have “only” 10 million percent. Your performance skyrockets, and the difficulty settings increase to provide a challenge.

Before they changed the floating combat text to abbreviate it was getting ridiculous, you’d see like shit like “4,818,740,110” pop up from 10 monsters at once.

Just trying to look at all of the numbers, because now I’m curious.
Bone armor does 750%
Pain enhancer is 5000% over 3 seconds so 1666%
Toxin does 4400% over 10 so 440%
So your base damage is 2856% weapon damage per second, + gear bonus it’s about 3000% 12,933,000. (weapon damage is 4311). that’s being boosted by:
Blood frenzy (pain enhancer bonus) 3% attack speed for each bleeding enemy
Bone armor 6 piece bonus all damage increased by 2750%
Toxin bonus 10% damage from all sources
Reilenas gives you .5 damage for each essence you have (you’re always at full) so for me it’s 120%
Trang Ouls in cube gives you flat 200% increase to cursed (so always up)
Malediction 1% damage per enemy cursed
Bain of the trapped 27%
COE 171%
increased bone armor damage 25% from gear (this actually gets put in before the bonus numbers)
Increased phsy damage 20% from gear (this gets put in before the bonus numbers)

So without figuring in blood frenzy, you have 3288% increased damage. That’s without casting a single thing, just running through mobs. If you cast bone spirit it’s another 4000% weapon damage for burst.

None of this of course takes into account crit damage multiplier.

Some of this may well be wrong, as I’m not math guy for D3, but all I know is that’s it’s a lot and it hits like a truck lol.

I kind of dropped D3 for some weeks. I was running my Rathma Necro and smearing screens up to GRift 70, but had spent 10s of thousands of shards to try to get a Tasker and Theo’s to no avail. I was just spinning my wheels, charging that wall, insert more frustration cliches.

Last night, I was so tired, D3 was the only thing I could really play, so I fired it up, ran a GRift and boom, T&T drops from the guardian. First run.

Oh, random universe! I shake my fist at thee!

The RNG god giveth, and also taketh away. Congrats on getting your sought after item.

Here’s a short vid of my current necro speed farmer/bounty hunter build. Nothing earth shaking, but really fun to play and really easy to gear. Great for when you want to farm bounties and not really have to pay attention much.

https://www.youtube.com/watch?v=zDUVc1zaTmc

Thats the one I’m hunting for a while now as well… seems like it will never come :(

I’ve gotten ridiculously frustrated trying to solo a 75 and collect my free slot. I might not make it =(

You mean the T13 in under 5 minutes? Doesn’t have to be solo. Maybe someone can help you out. That’s what kept me from getting it in season 9. I just don’t care about going that fast and hat being in a rush.

No. I need a second conquest. I have avarice done, I need divinity, complete GR75 solo

Ugh. I just looked at the list for season 11. Those suck.

After getting through GR86 on my hardcore demon hunter this season, I just died to some rift guardian projectile bullshit on a GR84 while leveling up gems. It really stings to lose primal gear and level 89 gems. Gonna give it a day to see if I want to start again.

My wife and I were in a T6 treasure portal (from cubing a Puzzle Ring). Usually a breeze, even if the Greed boss can be cheeky. My necro, her wizard, well-geared, etc. Early on, it seemed a bit odd, with some of the treasure goblins taking an inordinate time to die, and it seemed a little like my spells weren’t as effective. I chalked it up to her killing everything so fast.

Well, we get to the boss…and disaster. I have Final Service, not on cooldown, yet get one-shotted and die. That shouldn’t happen, though I suppose it could be a two-tap type thing in rapid succession. But the thing is, right before that, it seemed as if my big abilities–like mega-boosted Bone Spikes from my full Pestilence and a cubed ring–were doing nada to the boss. After I croaked, my wife discovered that her full-on Archon attacks were also not doing damage…but she could not get out of course, and could not damage the mob at all. Eventually she pulled the plug hoping the game’s disconnect routine would work, but no dice, she was dead too.

Hardcore, both, of course. I don’t mind dying in HC, really, that risk is the point, but when it’s some bogus technical/network thing it is no bueno. In retrospect, we should have bailed on it before entering the boss lair, if we had put two and two together with the oddities in fighting the trash, but we were killing them, so it didn’t register. Maybe things just finally got out of sync enough, or something, but it was clear that fighting the boss we stopped doing damage about half-way through its health, and never got the chance to do any more. My death–and I had a Wildebeest Gizzard, not fully levelled on this character but still doing yeoman work–was pretty specious as well, but hers was totally gonzo.

Ah well. No clue whether it was server side, our router, sunspots, whatever. I blame North Korea.

I had a couple of hardcore characters die to the ‘always online’ thing, haven’t played one since and won’t unless they ever release an offline version. Dying because of a network problem is pretty infuriating.