I’ve played through both recently, and the first is the far superior game.
There is a real compulsion to play it. The narrative is strong, and the characters are quite memorable.
The narrative in the second is a mess. The characters motivations are speculative at best, and often they resort to the voiced player character directly imputing them, as the plot does not.
I am honestly baffled as to how they can pay top dollar for Hollywood talent to do voice, yet they don’t do the same for scriptwriters. Susan Sarandon as Granny Rags. Not cheap.
It’s much harder to write a sequel as the characters are boxed in, and they should have started afresh here considering their capabilities.
I don’t think they understand if they put a good story in there that compels people, their reviews will jump up 10 points. They will have to restructure their operations somewhat to get a good script, lock it in, then build the game around that.
The level design was so-so. Royal Observatory was the first major level to have that real Dishonored vibe, with lots of room to traverse the map in the vertical. Very good level. The Palace was another pretty good one in that vein (neglecting the wigged out guest AI).
Jindosh Mansion and Slab in the Crack don’t strengthen the game I think. Very nicely crafted, but gimmick levels mostly, and very confined. Dust district wasn’t very good. Can’t help but think it’d be a better game with a couple of well crafted usual maps in their place.
Nearly all the levels in the original were memorable and the design was extremely tight. The silent protagonist created a nice vacuum for the player to fill. Some parts were even even laugh out loud funny, But now they’ve got rid of that for and apologised for representation of women in the first game, the fucking idiots.
CN: To be honest I’m not even sure. My men, your Overseers, a few whores, a little too much ale. One harmless prank with a runaway chicken and ten minutes later Treavers Alley is a sea of blood and teeth.
HC: I almost wish I’d been there
One final thought. The change to a sepia tone didn’t really help the art design, and the sense of oppression and death by the plague was lost. The art design was top notch otherwise, shame it couldn’t be put together in a more cohesive whole.
But the proportions of the characters are all different. You’ll laugh, but it’s definitely there and has an effect. Obviously I haven’t heard anyone else mention this as it’s a bit borderline… I can’t figure out if it’s extra length in the arms or just the geometry of the buildings in comparison, but the world feels and looks much larger.
It’s not the sensation of being on ice skates either, it’s the proportion of the characters to the world around them.
I think the original may have just been more elongated, and the world felt taller.
Had that lovely water colour effect too, and was often quite striking. Wonderful game.