I think the message was thorn will go ai once the cap falls?? Besides there’s a pretty good army still there that will cause me problems. And who knows what a stray seeking arrow could achieve.
The assumption is I will go for the cap. My interest is thrones. Like I said earlier, everything is negotiable. And if @ThornFalconeye wants to stay in game I’ll gladly give back cap ring and other territories that let him do stuff while cataclysm hits. The concession is just not attacking me from here on out.
I have like 4 water provinces, and was going to go AI when I lost my land provinces. In one dominions 3 match I ended up being in the final 4 nations…as a land nation with 3 water provinces, doing nothing for 20 turns(no capital, just a water fort). I was saving up minor resources and ended up essentially doing nothing but wasting time as people still waited for me for turns.
I did convert all of my gems into an army at this point, with my capital still here, so expect a bang!
i’ll get it in! just been struck, as the final days of the world’s longest lockdown comes to a close, by eye strain, so avoiding the computer for a bit! also a tricky turn!
For months now, nay years, people have been saying “Pan is gonna come and eat your chicks”, and what dya know? Maybe Pan is gonna come and eat my chicks…
well i did still manage to kill my own heroes with wrong orders and poison, and in my haste to get the turn in forgot a lot of other things too! so i think the chicks are ok.
do LIKE ravenous swarm though. never cast it before. this is why i love dominions still after all these years…always something new.
@Pyrhic I’ll do my best to get my turns in, but I might need some time over the next week. It would be bad for me to stale. I’m traveling and my schedule is tight.
see, told you your chicks were safe :) hasty decisions (or lack of) in the previous turn came back to haunt me.
a Dom5 mystery to me continues to be who moves where first: i’m sure there’s a manual chapter somewhere, but i’ve always been an ‘on the fly’ kinda guy, so it will continue to remain a mystery
So… Caelum, Lord of the Cold Peaks, Master of the Frigid Breezes, casts… ETERNAL PYRE? FIRE GEMS??
This game is very strange.
And yes, to answer your unasked question, I have considered the ramifications of plunging the world into eternal darkness, but that would take about seven turns or so to get to. The death gems, of course, are not an issue.
I am just amazed that I am not the only fire user (besides Ubar of course) that is in this game.
Remote spell movement first/battles. Then movement from friendly territory to friendly territory. Breaking siege happens after the friendly movement phase. Then movement from friendly to unfriendly territory. Then castle storming.
The order on ties I think used to be based on nation number, but now it is random? Eg: resolution of battle when two opposing armies hit the same indy province. It would be that Ermor would go first, then Pangea because Ermor had the lower nation number. But I suspect that has since changed.
Another useful tip that I remember reading about, maybe on these forums, is that the order of messages when you open a turn is based on turn order.
Quick special orders (A few special orders are quicker than others, such as enter site to scry and cultivate pearls)
Magic rituals (random order)
Magic Battles
Lost in other places (if a unit becomes lost in another plane, it happens now. This includes resolving battles fought in other planes)
Site Searches
Prophets (are declared)
Call god
Awakening (pretenders)
Blood Hunting
Horrors
Assassinations (battles fought immediately)
Raid (units with raid order perform that now)
Relinquish province
Friendly movement (all movement ending in a friendly province takes place now. if you are trying to get to a friendly place before an enemy does, you will do so if you are not stopped by an event that takes place in steps 1-21)
Other movement (all movement, including break siege, takes place)
Resolve Battles (all battle resolution from movement happens here)
Castle storming (castles are stormed and battles resolved)
Global Enchantments (global enchantment take effect on the world. Note that casting takes place in step 10)
Random events
Resolve any battles
Magic items/monsters (special effects from magic items, or monsters, take place. If any result in battles those are resolved now).
Sneak Discovery
Change Besieger
Building Construction
Special orders (special orders like reanimate or summon allies are performed)
Pillage
Income
Unrest alterations
Starvation
Upkeep/Desertion
Dominion Spread
Dominion effects
Site Effects
Overpopulation (rare)
Aging
Resolve Battles
Heal /Disease
Insanity
Mercenaries
New random heroes
Kill lone units (units without commanders in enemy provinces are killed)
Speaking of Death Rides to Bearhalla, I will be out till Thursday PM EST. Yet another opportunity to wear my black suit at a funeral…
I might be able to get (another) turn in within the next 16 hours or so, depends what our travel/packing arrangements turn out to be, if it does cycle during that time.